Showing posts with label Combat Patrol. Show all posts
Showing posts with label Combat Patrol. Show all posts

Saturday, November 7, 2020

Sally 4th: When Civilisations Collide Feudal Patrol Free Supplement for Inca / Mayan / Aztec Warfare


Sally 4th: When Civilisations Collide by Mark Morin is a free supplement for Buck Surdu’s Feudal Patrol game which is released today. This supplement roughly covers the period of the Spanish Conquest of the 16th Century and includes Inca, Mayan and Aztec nations.

The supplement is designed to allow the players to recreate battles both during the Conquest and in the centuries before it happened. Optional and special rules are included as well as weapons, figure and unit characteristics, and a couple of suggested scenarios.

This is a Free downloadable PDF supplement. A copy of Feudal Patrol and two or more Feudal Patrol Action Decks are required to play. The game can also be played between two players, two teams of players or solo using the in-built solo 'AI' mechanisms of Feudal Patrol. Link for free download


Wednesday, October 24, 2018

Sally 4th: Popular Albedo Combat Patrol, the 28mm Sci-Fi Miniatures Game Kickstarter


Sally 4th: Albedo Combat Patrol, the 28mm Sci-Fi Miniatures Game - Albedo Combat Patrol is the 28mm miniatures game based on the unique comic book art of Steve Gallacci’s Albedo Anthropomorphics! Check the full Kickstarter here



Friday, October 6, 2017

Sally 4th: New Combat Patrol - Pacific Theatre Supplement


Sally 4th: Over the last couple of months a number of products have been released to support platoon level action in the South Pacific using Combat Patrol.

The Combat Patrol Pacific Supplement is a free PDF down load and includes all of the additional rules and background that you need for WW2 skirmish level gaming in the Pacific. The Japanese have a special action deck which implements the unique Japanese Morale rules including the feared Banzi charges. Today we have added to these supplements unit and vehicle reference card sets for USMC and Japanese Imperial Army.




Wednesday, September 27, 2017

Sally 4th: Patrol Combat Dutch Army, Dutch Marine & German Fallschirmjaeger Unit Cards


Sally 4th: Three new sets of unit reference cards for Combat Patrol. Each set of cards contains an organization chart together with a unit reference card for each sub-unit with all of the ratings and weapon details already filled in so you can get your troops on the table and start playing.

The featured packs are German Fallschirmjaeger, Dutch Army and Dutch Marines. Combat Patrol (TM) WW2 skirmish rules features the G.A.M.E.R.(TM) engine.  G.A.M.E.R.(TM) is a unique skirmish system in which cards are used not just for activation but for all aspects of combat resolution and melee.  No dice are used to resolve combat.  Over three years were spent in development.  The result is a system that flows smoothly and supports many-player gamers.

Combat Patrol is designed for playing platoon level WW2 actions, this is the same level of engagment as a Bolt Action game. Units in the game are around five figures and represent a fire team or half squad of infantry, a heavy weapons team, a vehicle or an artillery piece. Individual casualties are removed so it is best to use figures on single bases. Any scale of miniature can be used, 28mm, 20mm or 15mm so you can use the same wargames figures that you use for Bolt Action, Rapid Fire or even Flames of War! Combat Patrol TM has been written by John 'Buck' Surdu, retired US Army Colonel and prolific and innovative games designer whose previous works include Gaslight, Look Sarge no charts, Fire Team Vietnam, Beer & Pretzels Skirmish and many, many more




Tuesday, January 10, 2017

Sally 4th: Combat Patrol Napoleonics Free PDF Supplement for Napoleonic Skirmish Gaming Released


Sally 4th: The Napoleonic Supplement for Combat Patrol has been released today as a free PDF download.

Combat Patrol provides a comprehensive set of rules for skirmishes set in World War II. The Napoleonic supplement provides guidance for adapting the rules to small-scale actions in the Napoleonic era including the War of 1812. This Napoleonic supplement is envisioned as the first in a series of Horse and Musket era supplements that will cover other periods such as the American Civil War, various Colonial Wars, the Seven Years War, or the Pike and Shot period. In adapting Combat Patrol from the second world war to the Napoleonic era the following areas have been addressed: organization, weapons, close order formations, artillery, and mounted troops, while retaining the fluid and innovative Combat Patrol card based combat mechanisms. Full details / download here




Saturday, September 24, 2016

Sally 4th: New Combat Patrol - Falklands War Supplement


Sally 4th: The latest free supplement for Buck Surdu's Combat Patrol skirmish game is available from today.

The supplement is available as a 10 page free to download PDF file from Combat Patrol and Sally 4th. Written by Greg Priebe the supplement contains all the rules, stats and organisation charts that you need to wargame the 1982 Falklands war in miniature using Combat Patrol.



Rules sections cover

- British & Argentinean Morale Rules
- Defended Positions
- Night Fighting
- Smoke
- Heroes
- 1980's Small Arms Vehicles & Anti-Tank Weapons

Organisation Charts

- Para Rifle Company & Rifle Platoon
- Guards / Ghurkha Rifle Company & Rifle Platoon
- Royal Marines Rifle Company & Rifle Platoon
- Argentinean Rifle Company & Rifle Platoon
- Argentinean Rifle Company & Rifle Platoon

This is a supplement for Combat Patrol so Combat Patrol Rules plus Activation & Action Decks are also required to play.




Saturday, August 20, 2016

Sally 4th: Combat Patrol Unit Record Cards Released


Sally 4th: Designed as a player aid for Combat Patrol, WW2 Skirmish rules, each pack contains 15 70mm x 120mm cards printed on high quality matt-board.

Packs contain a mix of pre-filled in squad and vehicle cards, so that you can start playing straight away, and blank unit cards that you can use for any other vehicles or squads that you want to field. A handy platoon organisation chart is also included in each pack. The cards have been designed to fit into Ultra-pro 70mm x 120mm deck sleeves so that you can write on / wipe off name of squad leaders.

First two packs to be released are US Armoured Infantry Platoon and German Panzer Grenadier Platoon. Many more are planned / in development. Cards are available from Sally 4th and On Military Matters in USA. RRP £5.00.





Wednesday, March 2, 2016

Sally 4th: Winter of Discontent: Free Supplement for Combat Patrol for Alternative Cold War


Sally 4th: The Winter of Discontent... Free Combat Patrol supplement for gaming in an alternative timeline during the Cold War / Thatcher era. Supplement includes weapon and equipment data, British & Soviet infantry company Orbats and rules for flak jackets, car bombs, command detonated mines, police horses, ATGWs and much more. The core infantry rules are also available as a free download from here.

Sally 4th: Winter of Discontent: Free Supplement for Combat Patrol for Alternative Cold War

This is the second free supplement to be made available for Combat Patrol this week, following on from 'Winter War' that covered 1939 Russo-Finnish War. Their are many more supplements planned to build on the solid core mechanics with optional period specific rules and background.

Key Features of Combat Patrol:

  • The Double Random Activation(TM) mechanism provides the unpredictability and drama of card-based activation without the drawbacks. This activation mechanism was originally developed for Battles by GASLIGHT and was refined during the development of Look, Sarge, No Charts titles. The mechanism uses cards for activation but ensures that multiple players are acting at the same time.
  • No big yellow or pink chart cards cluttering up your beautiful gaming tables. Each player needs one or two 3″x5″ cards with the information about his units, including their weapons and equipment. Other than those, there are no chart cards. The back of these unit records includes the modifiers for hand-to-hand combat and terrain effects on movement. After a game or two, players rarely need to refer to these, so two unit records can be taped back to back for even less clutter.
  • Combat resolution is resolved by flipping cards. Players read different sections of the cards in the Action Deck depending on what they are trying to do: shooting, resolving hits, “rolling” to penetrate enemy vehicles, hand-to-hand combat, movement, and morale. In development, I took a series of charts and then broke them apart to fit on an Action Deck of 50 cards. Flipping a card is essentially the same as rolling a die and looking up the result on a table. The difference is that you don’t have to do all that table look up. Flip a card and determine whether you got a hit. If so, flip the next card to see which target figure was hit, how severely, and whether he is protected by cover.
  • Cover is represented explicitly. Instead of cover providing a negative modifier to hit, if you get a hit, when you flip the next card in the Action Deck, you look for cover icons. If the target figure is in the type of cover indicated on the card, instead of being wounded or incapacitate he ducks back behind cover and is stunned. While the use of cover as a to-hit modifier and the process in Combat Patrol(TM) can be mathematically equivalent, there is something intuitively appealing to knowing that the window sill deflected that round that would have otherwise hit your figure. In play tests, this explicit representation of cover has made players make better use of cover while maneuvering their squads.
  • Messy “opportunity fire” rules are replaced by a simple reaction mechanism.
  • Somewhat randomized movement speeds based on the Guts level of the unit or its leader.
  • The G.A.M.E.R.(TM) engine name is an acronym for the attributes which describe figures in Combat Patrol(TM): Guts (morale), Accuracy (shooting), Melee (hand-to-hand combat), Endurance (how many wounds a figure can take), and Reaction. The game master can “sculpt” a unit to fit a historical scenario.
  • Playable on multiple levels of resolution. At the lowest level, all the figures in a unit have the same attributes. At the highest level, each figure can have different attributes. The levels of resolution can be mixed so that the Commando unit has more detail than the installation security personnel. This allows games that have a historical feel as well as those with a more cinematic feel.
  • Rules for replacements of personnel and equipment between scenarios enable players to represent mini-campaigns.
  • Ground scale is 1 inch = 5 yards, pretty close to the scale of the 28mm figures I used in play testing.
  • The basic rules are just eight pages -- and that includes several pictorial examples of firing and grenade resolution that fill almost a full page themselves!

Sally 4th: Free Winter War: Combat Patrol Supplement for 1939 Russo-Finnish War


Sally 4th: Winter War: Free Combat Patrol supplement for 1939 Russo-Finnish War with lots of great period campaign specific rules for fighting in the snow including skiing, aero-sleds, spotting in the snow and blowing up frozen lakes together with organisation charts for Soviet and Finnish forces is available now as a free download from Sally 4th @ Combat Patrol - Sally 4th

Sally 4th: Free Winter War: Combat Patrol Supplement for 1939 Russo-Finnish War

Although designed for use with Combat Patrol, the organisation charts for Russian and Finnish forces during this conflict, together with the background information and special rules are usable in other WW2 Platoon level games such as Bolt Action and Chain of Command.

Key features are:

  • The Double Random Activation(TM) mechanism provides the unpredictability and drama of card-based activation without the drawbacks. This activation mechanism was originally developed for Battles by GASLIGHT and was refined during the development of Look, Sarge, No Charts titles. The mechanism uses cards for activation but ensures that multiple players are acting at the same time.
  • No big yellow or pink chart cards cluttering up your beautiful gaming tables. Each player needs one or two 3″x5″ cards with the information about his units, including their weapons and equipment. Other than those, there are no chart cards. The back of these unit records includes the modifiers for hand-to-hand combat and terrain effects on movement. After a game or two, players rarely need to refer to these, so two unit records can be taped back to back for even less clutter.
  • Combat resolution is resolved by flipping cards. Players read different sections of the cards in the Action Deck depending on what they are trying to do: shooting, resolving hits, “rolling” to penetrate enemy vehicles, hand-to-hand combat, movement, and morale. In development, I took a series of charts and then broke them apart to fit on an Action Deck of 50 cards. Flipping a card is essentially the same as rolling a die and looking up the result on a table. The difference is that you don’t have to do all that table look up. Flip a card and determine whether you got a hit. If so, flip the next card to see which target figure was hit, how severely, and whether he is protected by cover.
  • Cover is represented explicitly. Instead of cover providing a negative modifier to hit, if you get a hit, when you flip the next card in the Action Deck, you look for cover icons. If the target figure is in the type of cover indicated on the card, instead of being wounded or incapacitate he ducks back behind cover and is stunned. While the use of cover as a to-hit modifier and the process in Combat Patrol(TM) can be mathematically equivalent, there is something intuitively appealing to knowing that the window sill deflected that round that would have otherwise hit your figure. In play tests, this explicit representation of cover has made players make better use of cover while maneuvering their squads.
  • Messy “opportunity fire” rules are replaced by a simple reaction mechanism.
  • Somewhat randomized movement speeds based on the Guts level of the unit or its leader.
  • The G.A.M.E.R.(TM) engine name is an acronym for the attributes which describe figures in Combat Patrol(TM): Guts (morale), Accuracy (shooting), Melee (hand-to-hand combat), Endurance (how many wounds a figure can take), and Reaction. The game master can “sculpt” a unit to fit a historical scenario.
  • Playable on multiple levels of resolution. At the lowest level, all the figures in a unit have the same attributes. At the highest level, each figure can have different attributes. The levels of resolution can be mixed so that the Commando unit has more detail than the installation security personnel. This allows games that have a historical feel as well as those with a more cinematic feel.
  • Rules for replacements of personnel and equipment between scenarios enable players to represent mini-campaigns.
  • Ground scale is 1 inch = 5 yards, pretty close to the scale of the 28mm figures I used in play testing.
  • The basic rules are just eight pages -- and that includes several pictorial examples of firing and grenade resolution that fill almost a full page themselves!

Sunday, February 14, 2016

Sally 4th: Combat Patrol World War II Skirmish Rulebook


Sally 4th: Sally 4th is pleased to announce that as part of our arrangement to publish Combat Patrol Tm in the UK, we have launched a 'physical' copy of the Combat Patrol Tm rules. 

This combines Buck's unique WW2 rules with Sally 4th's top production values to present a glossy, full colour, 44 A4 page rule-book for £12 RRP. To play Combat Patrol you need either set A or set B of the cards as well as a set of rules. Combat Patrol TM is Published in the UK under licence by Sally 4th.
  • Combat PatrolTM is a unique card-based minatures game. The unique Double Random ActivationTM mechanism provides a leap-ahead method for activating units that provides the friction and drama of card-based systems with none of the drawbacks. 
  • More importantly, Combat PatrolTM uses a card-based combat resolution mechanism that is exciting and simple while eliminating unsightly chart cards cluttering your beautiful gaming table.s.
  • Full stats for Germans, Americans, British & Commonwealth, Russians, Polish, French, Italians and Japanese.
Sally 4th: Combat Patrol World War II Skirmish Rulebook

Sally 4th: Combat Patrol World War II Skirmish Rulebook

Tuesday, February 2, 2016

Sally 4th: Publishing Combat Patrol 28mm WW2 Skirmish Game for UK / European Market‏


Sally 4th: Combat Patrol is a highly innovative and enjoyable WW2 miniatures game which has been available in the US. Sally 4th is publishing a UK edition which contains the four card decks needed for play in a tin presentation box together with a free download of the introductory rules for £22.50.

The UK edition of Combat Patrol is available for retail distribution now, so any retailers who are interested in carrying this game can contact sales@sally4th.co.uk for details and is available direct to customers through www.sally4th.co.uk

Sally 4th: PCombat Patrol 28mm WW2 Skirmish Game Combat Patrol (TM) WW2 skirmish rules features the G.A.M.E.R.(TM) engine. G.A.M.E.R.(TM) is a unique skirmish system in which cards are used not just for activation but for all aspects of combat resolution and melee. No dice are used to resolve combat. Over three years were spent in development. The result is a system that flows smoothly and supports many-player gamers.

Combat Patrol is designed for playing platoon level WW2 actions, this is the same level of engagment as a Bolt Action game. Units in the game are around five figures and represent a fire team or half squad of infantry, a heavy weapons team, a vehicle or an artillery piece. Individual casualties are removed so it is best to use figures on single bases. Any scale of miniature can be used, 28mm, 20mm or 15mm so you can use the same wargames figures that you use for Bolt Action, Rapid Fire or even Flames of War!

Combat Patrol TM has been written by John 'Buck' Surdu, retired US Army Colonel and prolific and innovative games designer whose previous works include Gaslight, Look Sarge no charts, Fire Team Vietnam, Beer & Pretzels Skirmish and many, many more. When you start to play Combat Patrol, you can tell that the designer has actually led a rifle platoon.