Saturday, August 23, 2014

Onslaught Miniatures: Creation of 15mm Range Announced

Onslaught Miniatures: Due to popular demand - we have decided to do a trial run of 15mm scale miniatures. The first minis to go 15mm will be the upcoming Hellborn infantry - Cultists, Zealots, Destroyers, Mutants, and Gore Maidens. If these models sell well enough, we will continue to provide additional lines at this new scale. Stay tuned for updates!

Warlord Games: New Later Egyptian Archers Released

Warlord Games: These are the regular archers of the 19th and 20th Dynasties (Ramesside period), such as those that fought under Pharaohs Ramesses II, Ramesses III and later Ramesses up until the end of the New Kingdom. These Archers fought against the Hittites and their allies at the famous Battle of Kadesh.

Warlord Games: New Renault FT-17 Light Tank and Tank Crew

Warlord Games: Released this week is the revolutionary early war French tank the FT-17, ready to defend against the invading armies of Germany.

Friday, August 22, 2014

Nightfolk Miniatures: New Nightfolk Spellcaster Previewed

Nightfolk Miniatures: Couple of photos of my Nightfolk Spellcaster.

Rebel Minis: Annual Summer Sale Announced

Rebel Minis: Since we missed Historicon and GenCon, we had a bunch of customers ask for our famous sale. So, from now until the 31st of August, everything on the site is 20% off. Use the code "nocons" at check out.

Prince August: 1 Euro Vallejo Model Paints Promotion

Prince August: Prince August has some extra stock of certain acrylic paints and seeks to offer these at rock bottom prices. Stock is limited so first come first served.

Northstar Miniatures: New Chris Peers' The Law of the Gun Rules Announced

Northstar Miniatures: Coming soon, Mr Chris Peers' new Ruga Ruga Publications rule set, The Law of the Gun. "The Law of the Gun" is a set of rules for small-scale skirmish gaming set in the American West. The approach is very different from the author’s previous 19th and early 20th century skirmish set, "A Good Day To Die", in that it is specifically focused on the western gunfight. Even more than most other periods, this one is as much mythological as historical, and these rules attempt to cater for players interested in both the real and the "Hollywood" West. From the former point of view, the time period covered is roughly from the outbreak of the Civil War in 1861 until the last of the Indian fights, at Wounded Knee in 1890. 

The emphasis is placed more on the individual man rather than the unit, and you can give him his own personal characteristics, and follow his adventures in combat, in a way that was not possible with the previous set. But although you can allocate special abilities to some of your figures if you wish, you will not have to spend valuable playing time dicing for everyone's individual statistics before the shooting can start. Most figures fit easily into a small set of categories based on their equipment and level of combat experience.

As ever, the emphasis is on simplicity and speed of play. What a gunfighter needed on the streets of Dodge City was not a lawyer's eye for the small print, but the ability to react quickly to unforeseen circumstances, and this is the trait that we try to encourage in the players. The game systems in "The Law of the Gun" are fairly conventional, and should not take much time to learn. Nearly all the dice used in these rules are the traditional six-sided variety, otherwise known as D6s, though they also make use of special "wound dice" and "wind dice", both of which can be replaced by normal D6s if you prefer. Measurements are given in equally traditional inches

Figures are based individually, but the basic manoeuvring unit is what we call a "gang”, which can consist of between one and four figures. One or more gangs can be combined to make up a player's force, which might represent an official posse, a band of outlaws or Indian war party, or just a small group of companions or even a lone gunman. An “action dice” system is used to introduce an element of uncertainty regarding who moves next, enabling the better fighters to react faster than less experienced ones and take several actions while their opponents are still hesitating. The result, we believe, is a fast-paced, unpredictable and exciting game which can usually be played to a finish in an hour or so.

One Small Step Games: First Issue of Ares Magazine Released

One Small Step Games: The 84-page first issue features nine original science fiction and fantasy stories, an interview with game designer and author Bruce Cordell, and an article on singularity written by best-selling science fiction author William H. Keith (who also writes under the pseudonyms Ian Douglas and H.J. Ryker). The flagship game included with the magazine is Bill Banks’ War of the Worlds, a two-player game of conquest and survival that pits the military forces of Queen Victoria against Martian forces under the command of the evil Martian overlord. The game includes a rule book, die-cut playing pieces, and a large map.

Production on this unique product launched after a successful Kickstarter in January earlier this year. Editor-in-chief Mike Anderson, who premiered the magazine and game at San Diego Comic-Con last month, is very happy with the result. “We faced some challenges in the printing process,” says Anderson. “We apologize for the delay, but as we’ve said from the beginning, we are more interested in doing the job right than doing the job now.”

The first issue is available for purchase at select comic books stores and online for $30. Subscribers can choose from a variety of options at, including a six-issue subscription for $120 and a new three-issue starter plan for $78. The site also provides options to purchase the game and magazine separately, and a digital version of the magazine is available on GooglePlay for $3.99.

Sally 4th: New Commands and Colors Storage‏ Drawers Released

Sally 4th: In response to customer feedback, we have added some additional items to our range of storage products for the Commands and Colors range to make best use of space within box for storing expansion sets. Expansion sets do not include terrain hex or command cards so their is a little more room. To utilize this we have designed a drawer for holding large Napoleonic counters (Artillery & Leaders) and large Ancients counters (Elephants, Chariots & Leaders) together with a larger drawer sleeve that holds five drawers.

- SFCC007 Drawer, Napoleonics, Large - £3.25
- SFCC008 Drawer, Ancients, Large - £3.25
- SFCC009 Drawer Sleeve, Expansions - £7.50

Part of an expandable, modular storage system designed for storing Commands and Colors pieces. If Drawers are used with the Sally 4th Drawer Sleeve all pieces will fit inside original box and box can be stored on side without pieces moving. Designed wiyh deep finger recesses at side for easy access to counters. Improves speed of game set up and clear down. More New Post Apocalypse Miniatures Released This week we are expanding the domain of the wasteland warriors of the lords of the chem clouds again. That's right two more packs in the Post Apocalyptic setting so that you can carve out a little radioactive place of your own on the gaming table. Sculpted by Elton Waters the designer behind the Security Force Alpha part of the HOF Range and the Automatons too as well as the rest of the Post Apoc packs. There are now five packs in this part of the range!