Showing posts with label Tiny Battle Publishing. Show all posts
Showing posts with label Tiny Battle Publishing. Show all posts

Wednesday, March 5, 2025

Tiny Battle Publishing: New Rifles in the 'Nam Solo Wargame


Tiny Battle Publishing: Introducing Rifles in the 'Nam, the next installment in Gottardo Zancani’s popular solitaire RIFLES series, this time set in the intense battlegrounds of the Vietnam War. Experience the gritty action of jungle warfare in a uniquely immersive single-player format. Say goodbye to traditional hex-maps; instead, dive into three simplified yet engaging maps (Tunnel, Jungle, City) that capture the essence of the Vietnam Theater. Check the game here

Engage in thrilling firefights, with five to ten units per side, across various scenarios, including a convoy rescue, tense tunnel searches and fights, city battles, jungle ambushes, and a linked campaign. Utilizing blind chit draws and strategic die rolls, alongside carefully crafted charts, the game offers an authentic taste of the unpredictable nature of war.

Compact yet immersive, Rifles in the 'Nam delivers challenging tactical gameplay in a portable package. Inside, you'll find:

- 105 visually appealing, 1"-square counters
- 3 distinct maps, depicting jungles, VC tunnel complexes, and cityscapes
- Army Sheets for the U.S. Marines, Army, North Vietnamese and Viet Cong.
- 12 missions and a campaign, each with its own unique challenges
- Player Aid cards
- A user-friendly Rule Book and Mission Book for easy reference

Prepare for an immersive journey into Vietnam's battlefields with Rifles in the 'Nam.


Wednesday, January 15, 2025

Tiny Battle Publishing: New Rifles in the 'Nam Solo Wargame


Tiny Battle Publishing: Introducing Rifles in the 'Nam, the next installment in Gottardo Zancani’s popular solitaire RIFLES series, this time set in the intense battlegrounds of the Vietnam War. Experience the gritty action of jungle warfare in a uniquely immersive single-player format. Say goodbye to traditional hex-maps; instead, dive into three simplified yet engaging maps (Tunnel, Jungle, City) that capture the essence of the Vietnam Theater. Check the game here

Engage in thrilling firefights, with five to ten units per side, across various scenarios, including a convoy rescue, tense tunnel searches and fights, city battles, jungle ambushes, and a linked campaign. Utilizing blind chit draws and strategic die rolls, alongside carefully crafted charts, the game offers an authentic taste of the unpredictable nature of war.

Compact yet immersive, Rifles in the 'Nam delivers challenging tactical gameplay in a portable package. Inside, you'll find:

- 105 visually appealing, 1"-square counters
- 3 distinct maps, depicting jungles, VC tunnel complexes, and cityscapes
- Army Sheets for the U.S. Marines, Army, North Vietnamese and Viet Cong.
- 12 missions and a campaign, each with its own unique challenges
- Player Aid cards
- A user-friendly Rule Book and Mission Book for easy reference

Prepare for an immersive journey into Vietnam's battlefields with Rifles in the 'Nam.


Thursday, January 2, 2025

Tiny Battle Publishing: New Rifles in the 'Nam Solo Wargame


Tiny Battle Publishing: Introducing Rifles in the 'Nam, the next installment in Gottardo Zancani’s popular solitaire RIFLES series, this time set in the intense battlegrounds of the Vietnam War. Experience the gritty action of jungle warfare in a uniquely immersive single-player format. Say goodbye to traditional hex-maps; instead, dive into three simplified yet engaging maps (Tunnel, Jungle, City) that capture the essence of the Vietnam Theater. Check the game here

Engage in thrilling firefights, with five to ten units per side, across various scenarios, including a convoy rescue, tense tunnel searches and fights, city battles, jungle ambushes, and a linked campaign. Utilizing blind chit draws and strategic die rolls, alongside carefully crafted charts, the game offers an authentic taste of the unpredictable nature of war.

Compact yet immersive, Rifles in the 'Nam delivers challenging tactical gameplay in a portable package. Inside, you'll find:

- 105 visually appealing, 1"-square counters
- 3 distinct maps, depicting jungles, VC tunnel complexes, and cityscapes
- Army Sheets for the U.S. Marines, Army, North Vietnamese and Viet Cong.
- 12 missions and a campaign, each with its own unique challenges
- Player Aid cards
- A user-friendly Rule Book and Mission Book for easy reference

Prepare for an immersive journey into Vietnam's battlefields with Rifles in the 'Nam.


Tuesday, December 31, 2024

Tiny Battle Publishing: New Rifles in the 'Nam Solo Wargame


Tiny Battle Publishing: Introducing Rifles in the 'Nam, the next installment in Gottardo Zancani’s popular solitaire RIFLES series, this time set in the intense battlegrounds of the Vietnam War. Experience the gritty action of jungle warfare in a uniquely immersive single-player format. Say goodbye to traditional hex-maps; instead, dive into three simplified yet engaging maps (Tunnel, Jungle, City) that capture the essence of the Vietnam Theater. Check the game here

Engage in thrilling firefights, with five to ten units per side, across various scenarios, including a convoy rescue, tense tunnel searches and fights, city battles, jungle ambushes, and a linked campaign. Utilizing blind chit draws and strategic die rolls, alongside carefully crafted charts, the game offers an authentic taste of the unpredictable nature of war.

Compact yet immersive, Rifles in the 'Nam delivers challenging tactical gameplay in a portable package. Inside, you'll find:

- 105 visually appealing, 1"-square counters
- 3 distinct maps, depicting jungles, VC tunnel complexes, and cityscapes
- Army Sheets for the U.S. Marines, Army, North Vietnamese and Viet Cong.
- 12 missions and a campaign, each with its own unique challenges
- Player Aid cards
- A user-friendly Rule Book and Mission Book for easy reference

Prepare for an immersive journey into Vietnam's battlefields with Rifles in the 'Nam.


Thursday, May 16, 2024

Tiny Battle Publishing: New Rifles in the 'Nam Solo Wargame


Tiny Battle Publishing: Introducing Rifles in the 'Nam, the next installment in Gottardo Zancani’s popular solitaire RIFLES series, this time set in the intense battlegrounds of the Vietnam War. Experience the gritty action of jungle warfare in a uniquely immersive single-player format. Say goodbye to traditional hex-maps; instead, dive into three simplified yet engaging maps (Tunnel, Jungle, City) that capture the essence of the Vietnam Theater. Check the game here

Engage in thrilling firefights, with five to ten units per side, across various scenarios, including a convoy rescue, tense tunnel searches and fights, city battles, jungle ambushes, and a linked campaign. Utilizing blind chit draws and strategic die rolls, alongside carefully crafted charts, the game offers an authentic taste of the unpredictable nature of war.

Compact yet immersive, Rifles in the 'Nam delivers challenging tactical gameplay in a portable package. Inside, you'll find:

- 105 visually appealing, 1"-square counters
- 3 distinct maps, depicting jungles, VC tunnel complexes, and cityscapes
- Army Sheets for the U.S. Marines, Army, North Vietnamese and Viet Cong.
- 12 missions and a campaign, each with its own unique challenges
- Player Aid cards
- A user-friendly Rule Book and Mission Book for easy reference

Prepare for an immersive journey into Vietnam's battlefields with Rifles in the 'Nam.


Monday, December 12, 2022

Tiny Battle Publishing: Stout Hearts - Battle in The Hedgerows


Tiny Battle Publishing: “The leading platoons were moving through the gentle, wooded slopes on which waited the first German outposts, little groups of men dug cunningly in among the trees and bushes, crouching unseen in narrow pits under the hedges behind the thin barrels of their machine guns. The British infantrymen came trudging in among the trees, miserable and sodden; bewildered at first as the mines with which the ground was sown exploded beneath their comrades feet and the bullets came whining among them; then spreading out rapidly and moving from tree-trunk to splintered tree-trunk, crouching, alert, angry; angry with the rain; angry with the mud, with boredom and fatigue, and closing in to vent their anger on the enemy.” Alexander Baron: “From the City, From the Plough”, 1948

The Divisional Commander has ordered your Brigade to push on into the bocage. “Keep up with the flanking units, don’t let your chaps get sticky. There are only a few more miles until we are out into open ground!”. You have three battalions of infantry. Well trained for the invasion but after two months of fighting they are getting tired. Replacements have come from disbanded units as there are few men left in the UK who can be drafted. You have a battalion of infantry tanks to support your Brigade with dedicated Royal Artillery Batteries for each infantry battalion. The infantry have their own mortars and anti-tank weapons for immediate support. Will they make it through the next few days or will they crack? The attack starts tomorrow at 05.00….

Stout Hearts is a solitaire game, based on Jay Ward's popular The Battle for Ramadi and Hue system. As Brigadier, your job is to push through the enemy defenses in exceptionally difficult terrain, utilizing not only your infantry platoons, but also tank, mortar, artillery, and machine gun assets. Intelligence on the enemy is limited. Are they SS? Are there Tigers? How many 88s do they have? Will they fight or will they run? Now is the time to find out! Grab this new game now here

Components:

Full color rules booklet
Good looking 11” x 17” Map
1 x 8.5" x 11" Player Aid Chart
1 x 11" x 17" Player Aid Chart
140 beautiful 1" (that's big) double sided counters.


Saturday, December 10, 2022

Tiny Battle Publishing: Stout Hearts - Battle in The Hedgerows


Tiny Battle Publishing: “The leading platoons were moving through the gentle, wooded slopes on which waited the first German outposts, little groups of men dug cunningly in among the trees and bushes, crouching unseen in narrow pits under the hedges behind the thin barrels of their machine guns. The British infantrymen came trudging in among the trees, miserable and sodden; bewildered at first as the mines with which the ground was sown exploded beneath their comrades feet and the bullets came whining among them; then spreading out rapidly and moving from tree-trunk to splintered tree-trunk, crouching, alert, angry; angry with the rain; angry with the mud, with boredom and fatigue, and closing in to vent their anger on the enemy.” Alexander Baron: “From the City, From the Plough”, 1948

The Divisional Commander has ordered your Brigade to push on into the bocage. “Keep up with the flanking units, don’t let your chaps get sticky. There are only a few more miles until we are out into open ground!”. You have three battalions of infantry. Well trained for the invasion but after two months of fighting they are getting tired. Replacements have come from disbanded units as there are few men left in the UK who can be drafted. You have a battalion of infantry tanks to support your Brigade with dedicated Royal Artillery Batteries for each infantry battalion. The infantry have their own mortars and anti-tank weapons for immediate support. Will they make it through the next few days or will they crack? The attack starts tomorrow at 05.00….

Stout Hearts is a solitaire game, based on Jay Ward's popular The Battle for Ramadi and Hue system. As Brigadier, your job is to push through the enemy defenses in exceptionally difficult terrain, utilizing not only your infantry platoons, but also tank, mortar, artillery, and machine gun assets. Intelligence on the enemy is limited. Are they SS? Are there Tigers? How many 88s do they have? Will they fight or will they run? Now is the time to find out! Grab this new game now here

Components:

Full color rules booklet
Good looking 11” x 17” Map
1 x 8.5" x 11" Player Aid Chart
1 x 11" x 17" Player Aid Chart
140 beautiful 1" (that's big) double sided counters.


Friday, July 8, 2022

Tiny Battle Publishing: Scream, Aim, Fire! Pacific Wargame Rules Discounted


Tiny Battle Publishing: Scream, Aim, Fire Pacific! is a solo tactical game of squad-level combat set in the pacific theatre of WWII. The player takes the part of American infantry and armor pushing inland to take objectives, using a dice-roll action system that gives you a guaranteed number of actions each round, but not always of the exact type you need. A card-driven action system manages the Japanese defenders, including veteran units, machine-gun nests, pill boxes and even tanks. Victory is based on objectives and American Morale score, and game complications include lack of supplies and surprise Japanese reinforcements, so even on the edge of victory, it pays to be cautious. But with a time limit on every scenario, not too cautious. With five scenarios of increasing difficulty and complexity, Scream, Aim, Fire Pacific ! is a challenge you will have to rise to and a challenger that is always ready for you.


2 x 17" x 22" Game Maps (8.5" x 11" version included)
140 x 1” Counters
Full Color Rules
1 x Player Aid Sheet (back cover of rules)
27 x Players Cards
5 Scenarios


Friday, September 7, 2018

Tiny Battle Publishing: Brand New The Battle for Ramadi - Solitaire Game Discounted


Tiny Battle Publishing: After encircling the city for weeks, the Iraqi military launched a campaign to retake it last week, and made a final push to seize the central administration complex on Sunday. “By controlling the complex this means that we have defeated them in Ramadi,” said Sabah al-Numani, a spokesman for the force leading the fight on the government side. “The next step is to clear pockets that could exist here or there in the city.” A U.S. defense official, speaking on condition of anonymity, said the U.S.-led campaign against Islamic State was unable to confirm at this point whether the militants had been cleared out of the government complex.


The Battle for Ramadi is a solitaire game that depicts the climatic seven days of the assault on this key town. You are the commander of the Iraqi Security Forces, and must capture the Government Complex to secure the political victory, but your ultimate objective is to liberate the city and its inhabitants. You have elite Counter Terrorism Service troops supported by army, police and militia units. You can also call on Coalition air assets and special forces to give you the edge. Combat is brutal and unpredictable. The city is full of IEDs, ISIS fighters, and innocent civilians.

You must plan carefully, take advantage of your freedom to deliver strikes against enemy territory at will, but also be warned that you can lose the game, even on the last turn, as your casualties mount and ISIS counterattack your exposed troops. Grab your own discounted copy here

Saturday, February 3, 2018

Tiny Battle Publishing: Attack of the 50 Foot Colossi! Discounted


Tiny Battle Publishing: Welcome back to the World Beyond.  The world of Graviton Prime, to be exact.  Miners on this volatile remote planet have sent a distress call out into space in the hopes that someone….anyone….would hear their plea before it was too late. You aren’t just “anyone.”  You are the battle-hardened 124th Galactic Marine Raider Battalion, and you were supposed to be enjoying some R&R after crushing your last battle.  Never fully at rest, you were assigned the supposedly breezy mission of patrolling a “peaceful” region of space….until your com system buzzed to life with that cry for help. Grab Attack of the 50 Foot Colossi! here


 “Mayday, Mayday, Mayday! If anyone can hear my voice, there has been a major underground explosion in the Mine here on Graviton Prime. A group of Colossal stone creatures tunneled up from deep beneath the surface and are wreaking havoc. The few remaining miners are panicking and we have no weapons that can damage these creatures. If anyone is out there, please, we need your help!” --- Colby Manzo, Mine Boss - From the fabulous minds of Hermann Luttman and Colby Duerk, Attack of the 50 Foot Colossi is the much-awaited follow up to Invaders from Dimension X and Space Vermin from Beyond.  Set in the same universe, Colossi provides players with ore carriers full of solo fun and excitement.

Attack of the 50 Foot Colossi includes:
  • 58 Fearsome Unit Counters
  • 30 Operational Markers
  • Two Otherworldly 11” x 17” Maps
  • One Two-Sided Player Aid Card
  • One Full-Color Rulebook
  • One Atmospherically-sealed Ziploc Bag (Dice and Pickaxe Not Included)

Game Design: Hermann Luttmann
  • Art: Tim Allen
  • Players: 1
  • Duration: 60-120 minutes
  • Complexity: Low
  • Solitaire Suitability: Super-crazy High

Wednesday, November 15, 2017

Tiny Battle Publishing: Rifles in the Ardennes - Solitaire Historical Boardgame Discounted


Tiny Battle Publishing: "You ask, what is our aim? I can answer in one word. It is victory. Victory at all costs. Victory in spite of all terrors. Victory, however long and hard the road may be, for without victory there is no survival.”  - Winston Churchill

The quiet, frosted hills painted with ancient woods which characterized the Belgian Ardennes were rattled and thundered to life as they became the setting for one of the most renowned battles in all of history. Rifles in the Ardennes recreates the tense action that characterized Ardennes in a unique single-player format.  Designer and Artist Gottardo Zancani has replaced the literal map typical of World War II games with a stylized track, allowing for endless customization of the battlefield.  


 A simple solitaire system allows the recreation of small combat engagements (five to ten units per side) over a bevy of scenarios. Blind chit draws and die rolls, combined with artfully crafted charts create an impressive “artificial intelligence,” embuing the game with a true fog of war. The rules are generic enough to cover many periods and genres (the World Wars, Classical Battles, Science Fiction, Fantasy, and more), but the units (American, German, and Russian) and scenarios are specific to the European theatre of World War II, focusing on the years 1942-1944. A fast paced and exciting solitaire World War II game, Rifles in the Ardennes offers electrifying combat action in a tiny package. Available here at The Wargame Vault at a nice discount

Wednesday, October 18, 2017

Tiny Battle Publishing: Rifles in the Ardennes Solitaire Boardgame


Tiny Battle Publishing: "You ask, what is our aim? I can answer in one word. It is victory. Victory at all costs. Victory in spite of all terrors. Victory, however long and hard the road may be, for without victory there is no survival.”  - Winston Churchill

The quiet, frosted hills painted with ancient woods which characterized the Belgian Ardennes were rattled and thundered to life as they became the setting for one of the most renowned battles in all of history. Rifles in the Ardennes recreates the tense action that characterized Ardennes in a unique single-player format.  Designer and Artist Gottardo Zancani has replaced the literal map typical of World War II games with a stylized track, allowing for endless customization of the battlefield.  


 A simple solitaire system allows the recreation of small combat engagements (five to ten units per side) over a bevy of scenarios. Blind chit draws and die rolls, combined with artfully crafted charts create an impressive “artificial intelligence,” embuing the game with a true fog of war. The rules are generic enough to cover many periods and genres (the World Wars, Classical Battles, Science Fiction, Fantasy, and more), but the units (American, German, and Russian) and scenarios are specific to the European theatre of World War II, focusing on the years 1942-1944. A fast paced and exciting solitaire World War II game, Rifles in the Ardennes offers electrifying combat action in a tiny package. Available here at The Wargame Vault at a nice discount

Friday, January 8, 2016

Tiny Battle Publishing: In the Trenches: Devil Dogs Boardgame


Tiny Battle Publishing: The Battle of Belleau Wood is one of the most famous engagements in the long and storied history of the United States Marine Corps. Weeks of brutal combat earned them the grudging respect of the vanquished Germans, who called them Teufelhunde - Devil Dogs.


John Gorkowski’s In The Trenches system makes its Tiny Battle debut with three scenarios drawn from this exciting battle. This set includes all the counters you’ll need to play these scenarios, PLUS all the status markers and administrative counters you’ll need to play any expansion. Pretty snazzy, huh? Includes:

  • 176 counters to manouevre
  • Three 8.5x11-inch maps
  • 1 rulebook to rifle through
  • 1 each Player Aid Card and Scenario Card
  • 1 Game Turn Track