Showing posts with label Daniel's Games Emporium. Show all posts
Showing posts with label Daniel's Games Emporium. Show all posts

Tuesday, December 17, 2024

Daniel's Games Emporium: Glutter of Ravens: Warfare in the Age of Arthur Rules


Daniel's Games Emporium: Glutter of Ravens was first published in 1998 and became known as an essential guide to wargaming the Arthurian period. This 2024 "Author's Edition" is a reproduction of the original text but features a new layout, additional notes, and the author’s new preface. Part One contains a set of miniature wargaming rules designed to recreate and play battles in post-Roman Britain. These rules allow players to take the part of historical leaders, who field an army representing the warriors of their kingdom and fight using the tactics of the period. The rules are fairly simple to learn, and there are no hard and fast restrictions governing the size of miniatures used. Part Two will be of interest to anybody who cares for the historical King Arthur and the military history of his time. This part of the book describes the warriors of the period, the way in which battles were fought, and the equipment used by the fighting man of Arthurian Britain. I've also made available a printable Army Sheet and QRS in case you just buy the printed version of this book.

Important note about the Author’s Edition: With the closure of the original publisher, Outpost Wargame Services, Glutter of Ravens fell out of print so I decided to revive it. I’ve done this as a labour of love to keep my vintage book about early medieval wargaming in circulation and also finally make it available as a PDF. It’s a “dead system” because I gave the rules a major overhaul when Osprey Games came knocking some years ago; Dux Bellorum (Osprey Publishing, 2012) is a revised and much-changed reimagining of my original Glutter of Ravens concepts and I feel that it’s a more viable game to play this side of the year 2000. That said, I do think it’s worth giving these rules a run out for old times’ sake and I had great fun dusting off this original version and getting a few games in. As with many rules from that time, assumptions are made about the players’ knowledge of wargaming in general and their ability to “fill in the blanks” – as a consequence, I do not recommend Glutter of Ravens as a beginner’s set of wargame rules but as an archaic and arcane set of rules for more experienced wargamers to revisit. A major caveat for Part Two of the book – The Resources – is that the content was written a quarter of a century ago and has not been updated. Re-reading it, there’s little that I’d say is definitely now “wrong”, but so much more has since been discovered about the period and some of my own views have changed considerably. My more recent books present my evolving thoughts on the history of the period. Check these new rules here


Wednesday, October 2, 2024

Daniel's Games Emporium: Glutter of Ravens: Warfare in the Age of Arthur Rules


Daniel's Games Emporium: Glutter of Ravens was first published in 1998 and became known as an essential guide to wargaming the Arthurian period. This 2024 "Author's Edition" is a reproduction of the original text but features a new layout, additional notes, and the author’s new preface. Part One contains a set of miniature wargaming rules designed to recreate and play battles in post-Roman Britain. These rules allow players to take the part of historical leaders, who field an army representing the warriors of their kingdom and fight using the tactics of the period. The rules are fairly simple to learn, and there are no hard and fast restrictions governing the size of miniatures used. Part Two will be of interest to anybody who cares for the historical King Arthur and the military history of his time. This part of the book describes the warriors of the period, the way in which battles were fought, and the equipment used by the fighting man of Arthurian Britain. I've also made available a printable Army Sheet and QRS in case you just buy the printed version of this book.

Important note about the Author’s Edition: With the closure of the original publisher, Outpost Wargame Services, Glutter of Ravens fell out of print so I decided to revive it. I’ve done this as a labour of love to keep my vintage book about early medieval wargaming in circulation and also finally make it available as a PDF. It’s a “dead system” because I gave the rules a major overhaul when Osprey Games came knocking some years ago; Dux Bellorum (Osprey Publishing, 2012) is a revised and much-changed reimagining of my original Glutter of Ravens concepts and I feel that it’s a more viable game to play this side of the year 2000. That said, I do think it’s worth giving these rules a run out for old times’ sake and I had great fun dusting off this original version and getting a few games in. As with many rules from that time, assumptions are made about the players’ knowledge of wargaming in general and their ability to “fill in the blanks” – as a consequence, I do not recommend Glutter of Ravens as a beginner’s set of wargame rules but as an archaic and arcane set of rules for more experienced wargamers to revisit. A major caveat for Part Two of the book – The Resources – is that the content was written a quarter of a century ago and has not been updated. Re-reading it, there’s little that I’d say is definitely now “wrong”, but so much more has since been discovered about the period and some of my own views have changed considerably. My more recent books present my evolving thoughts on the history of the period. Check these new rules here


Friday, June 21, 2024

Daniel's Games Emporium: New Arrowstorm: Battle Games in Medieval Britain Rules!


Daniel's Games Emporium: In this gridded-layout miniature wargame, you take the role of a medieval king, bishop, lord, or commander leading your army on the battlefield. You must choose where and how to focus your troops' actions and control the battle’s impetus. The battle is partly fought on the tabletop like other miniature wargames but is also fought just as hard on the Tactics Chart, providing an additional mind-game against your opponent.

Command your units to move and fight in the areas of the battlefield you wish, but leave the actual process of fighting to your unit commanders. This is represented by the random factor of dice and each of your units’ abstract but often-decreasing Battle Rating. Because of this, your focus is kept where it should be – out-thinking your opponent by using superior tactics and exploiting their weaknesses on the battlefield.

Arrowstorm is not intended as a heavy simulation of medieval warfare but as an enjoyable, simple, and fast-playing battle game. You’ll find that much of the action is stylized and streamlined. Don’t think of “turns” in the usual wargaming way – in each turn your units may fight or move several times, countered by your opponent after every action, creating a very fluid game but at the same time making cohesive planning difficult to achieve. Please note that Arrowstorm shares the same basic rules with my Age of Penda book. Period-specific troop types, army lists, special rules, and minor rules differences exist. Check these new rules now here!

‘You Command’ is a series of light miniature wargames by Origins Award winner Daniel Mersey (Lion Rampant, Dragon Rampant, Battle Ravens, and many more games). When you play a ‘You Command’ game, your goal is to defeat your opponent by out-thinking them tactically using the innovative Tactics Chart, and then by out-fighting their model army on the tabletop battlefield.

Wednesday, May 22, 2024

Daniel's Games Emporium: Glutter of Ravens: Warfare in the Age of Arthur Rules


Daniel's Games Emporium: Glutter of Ravens was first published in 1998 and became known as an essential guide to wargaming the Arthurian period. This 2024 "Author's Edition" is a reproduction of the original text but features a new layout, additional notes, and the author’s new preface. Part One contains a set of miniature wargaming rules designed to recreate and play battles in post-Roman Britain. These rules allow players to take the part of historical leaders, who field an army representing the warriors of their kingdom and fight using the tactics of the period. The rules are fairly simple to learn, and there are no hard and fast restrictions governing the size of miniatures used. Part Two will be of interest to anybody who cares for the historical King Arthur and the military history of his time. This part of the book describes the warriors of the period, the way in which battles were fought, and the equipment used by the fighting man of Arthurian Britain. I've also made available a printable Army Sheet and QRS in case you just buy the printed version of this book.

Important note about the Author’s Edition: With the closure of the original publisher, Outpost Wargame Services, Glutter of Ravens fell out of print so I decided to revive it. I’ve done this as a labour of love to keep my vintage book about early medieval wargaming in circulation and also finally make it available as a PDF. It’s a “dead system” because I gave the rules a major overhaul when Osprey Games came knocking some years ago; Dux Bellorum (Osprey Publishing, 2012) is a revised and much-changed reimagining of my original Glutter of Ravens concepts and I feel that it’s a more viable game to play this side of the year 2000. That said, I do think it’s worth giving these rules a run out for old times’ sake and I had great fun dusting off this original version and getting a few games in. As with many rules from that time, assumptions are made about the players’ knowledge of wargaming in general and their ability to “fill in the blanks” – as a consequence, I do not recommend Glutter of Ravens as a beginner’s set of wargame rules but as an archaic and arcane set of rules for more experienced wargamers to revisit. A major caveat for Part Two of the book – The Resources – is that the content was written a quarter of a century ago and has not been updated. Re-reading it, there’s little that I’d say is definitely now “wrong”, but so much more has since been discovered about the period and some of my own views have changed considerably. My more recent books present my evolving thoughts on the history of the period. Check these new rules here


Friday, March 29, 2024

Daniel's Games Emporium: Glutter of Ravens: Warfare in the Age of Arthur Rules


Daniel's Games Emporium: Glutter of Ravens was first published in 1998 and became known as an essential guide to wargaming the Arthurian period. This 2024 "Author's Edition" is a reproduction of the original text but features a new layout, additional notes, and the author’s new preface. Part One contains a set of miniature wargaming rules designed to recreate and play battles in post-Roman Britain. These rules allow players to take the part of historical leaders, who field an army representing the warriors of their kingdom and fight using the tactics of the period. The rules are fairly simple to learn, and there are no hard and fast restrictions governing the size of miniatures used. Part Two will be of interest to anybody who cares for the historical King Arthur and the military history of his time. This part of the book describes the warriors of the period, the way in which battles were fought, and the equipment used by the fighting man of Arthurian Britain. I've also made available a printable Army Sheet and QRS in case you just buy the printed version of this book.

Important note about the Author’s Edition: With the closure of the original publisher, Outpost Wargame Services, Glutter of Ravens fell out of print so I decided to revive it. I’ve done this as a labour of love to keep my vintage book about early medieval wargaming in circulation and also finally make it available as a PDF. It’s a “dead system” because I gave the rules a major overhaul when Osprey Games came knocking some years ago; Dux Bellorum (Osprey Publishing, 2012) is a revised and much-changed reimagining of my original Glutter of Ravens concepts and I feel that it’s a more viable game to play this side of the year 2000. That said, I do think it’s worth giving these rules a run out for old times’ sake and I had great fun dusting off this original version and getting a few games in. As with many rules from that time, assumptions are made about the players’ knowledge of wargaming in general and their ability to “fill in the blanks” – as a consequence, I do not recommend Glutter of Ravens as a beginner’s set of wargame rules but as an archaic and arcane set of rules for more experienced wargamers to revisit. A major caveat for Part Two of the book – The Resources – is that the content was written a quarter of a century ago and has not been updated. Re-reading it, there’s little that I’d say is definitely now “wrong”, but so much more has since been discovered about the period and some of my own views have changed considerably. My more recent books present my evolving thoughts on the history of the period. Check these new rules here


Tuesday, March 19, 2024

Daniel's Games Emporium: New Arrowstorm: Battle Games in Medieval Britain Rules!


Daniel's Games Emporium: In this gridded-layout miniature wargame, you take the role of a medieval king, bishop, lord, or commander leading your army on the battlefield. You must choose where and how to focus your troops' actions and control the battle’s impetus. The battle is partly fought on the tabletop like other miniature wargames but is also fought just as hard on the Tactics Chart, providing an additional mind-game against your opponent.

Command your units to move and fight in the areas of the battlefield you wish, but leave the actual process of fighting to your unit commanders. This is represented by the random factor of dice and each of your units’ abstract but often-decreasing Battle Rating. Because of this, your focus is kept where it should be – out-thinking your opponent by using superior tactics and exploiting their weaknesses on the battlefield.

Arrowstorm is not intended as a heavy simulation of medieval warfare but as an enjoyable, simple, and fast-playing battle game. You’ll find that much of the action is stylized and streamlined. Don’t think of “turns” in the usual wargaming way – in each turn your units may fight or move several times, countered by your opponent after every action, creating a very fluid game but at the same time making cohesive planning difficult to achieve. Please note that Arrowstorm shares the same basic rules with my Age of Penda book. Period-specific troop types, army lists, special rules, and minor rules differences exist. Check these new rules now here!

‘You Command’ is a series of light miniature wargames by Origins Award winner Daniel Mersey (Lion Rampant, Dragon Rampant, Battle Ravens, and many more games). When you play a ‘You Command’ game, your goal is to defeat your opponent by out-thinking them tactically using the innovative Tactics Chart, and then by out-fighting their model army on the tabletop battlefield.

Monday, March 18, 2024

Daniel's Games Emporium: Glutter of Ravens: Warfare in the Age of Arthur Rules


Daniel's Games Emporium: Glutter of Ravens was first published in 1998 and became known as an essential guide to wargaming the Arthurian period. This 2024 "Author's Edition" is a reproduction of the original text but features a new layout, additional notes, and the author’s new preface. Part One contains a set of miniature wargaming rules designed to recreate and play battles in post-Roman Britain. These rules allow players to take the part of historical leaders, who field an army representing the warriors of their kingdom and fight using the tactics of the period. The rules are fairly simple to learn, and there are no hard and fast restrictions governing the size of miniatures used. Part Two will be of interest to anybody who cares for the historical King Arthur and the military history of his time. This part of the book describes the warriors of the period, the way in which battles were fought, and the equipment used by the fighting man of Arthurian Britain. I've also made available a printable Army Sheet and QRS in case you just buy the printed version of this book.

Important note about the Author’s Edition: With the closure of the original publisher, Outpost Wargame Services, Glutter of Ravens fell out of print so I decided to revive it. I’ve done this as a labour of love to keep my vintage book about early medieval wargaming in circulation and also finally make it available as a PDF. It’s a “dead system” because I gave the rules a major overhaul when Osprey Games came knocking some years ago; Dux Bellorum (Osprey Publishing, 2012) is a revised and much-changed reimagining of my original Glutter of Ravens concepts and I feel that it’s a more viable game to play this side of the year 2000. That said, I do think it’s worth giving these rules a run out for old times’ sake and I had great fun dusting off this original version and getting a few games in. As with many rules from that time, assumptions are made about the players’ knowledge of wargaming in general and their ability to “fill in the blanks” – as a consequence, I do not recommend Glutter of Ravens as a beginner’s set of wargame rules but as an archaic and arcane set of rules for more experienced wargamers to revisit. A major caveat for Part Two of the book – The Resources – is that the content was written a quarter of a century ago and has not been updated. Re-reading it, there’s little that I’d say is definitely now “wrong”, but so much more has since been discovered about the period and some of my own views have changed considerably. My more recent books present my evolving thoughts on the history of the period. Check these new rules here


Friday, March 15, 2024

Daniel's Games Emporium: Glutter of Ravens: Warfare in the Age of Arthur Rules


Daniel's Games Emporium: Glutter of Ravens was first published in 1998 and became known as an essential guide to wargaming the Arthurian period. This 2024 "Author's Edition" is a reproduction of the original text but features a new layout, additional notes, and the author’s new preface. Part One contains a set of miniature wargaming rules designed to recreate and play battles in post-Roman Britain. These rules allow players to take the part of historical leaders, who field an army representing the warriors of their kingdom and fight using the tactics of the period. The rules are fairly simple to learn, and there are no hard and fast restrictions governing the size of miniatures used. Part Two will be of interest to anybody who cares for the historical King Arthur and the military history of his time. This part of the book describes the warriors of the period, the way in which battles were fought, and the equipment used by the fighting man of Arthurian Britain. I've also made available a printable Army Sheet and QRS in case you just buy the printed version of this book.

Important note about the Author’s Edition: With the closure of the original publisher, Outpost Wargame Services, Glutter of Ravens fell out of print so I decided to revive it. I’ve done this as a labour of love to keep my vintage book about early medieval wargaming in circulation and also finally make it available as a PDF. It’s a “dead system” because I gave the rules a major overhaul when Osprey Games came knocking some years ago; Dux Bellorum (Osprey Publishing, 2012) is a revised and much-changed reimagining of my original Glutter of Ravens concepts and I feel that it’s a more viable game to play this side of the year 2000. That said, I do think it’s worth giving these rules a run out for old times’ sake and I had great fun dusting off this original version and getting a few games in. As with many rules from that time, assumptions are made about the players’ knowledge of wargaming in general and their ability to “fill in the blanks” – as a consequence, I do not recommend Glutter of Ravens as a beginner’s set of wargame rules but as an archaic and arcane set of rules for more experienced wargamers to revisit. A major caveat for Part Two of the book – The Resources – is that the content was written a quarter of a century ago and has not been updated. Re-reading it, there’s little that I’d say is definitely now “wrong”, but so much more has since been discovered about the period and some of my own views have changed considerably. My more recent books present my evolving thoughts on the history of the period. Check these new rules here


Thursday, March 14, 2024

Daniel's Games Emporium: Glutter of Ravens: Warfare in the Age of Arthur Rules


Daniel's Games Emporium: Glutter of Ravens was first published in 1998 and became known as an essential guide to wargaming the Arthurian period. This 2024 "Author's Edition" is a reproduction of the original text but features a new layout, additional notes, and the author’s new preface. Part One contains a set of miniature wargaming rules designed to recreate and play battles in post-Roman Britain. These rules allow players to take the part of historical leaders, who field an army representing the warriors of their kingdom and fight using the tactics of the period. The rules are fairly simple to learn, and there are no hard and fast restrictions governing the size of miniatures used. Part Two will be of interest to anybody who cares for the historical King Arthur and the military history of his time. This part of the book describes the warriors of the period, the way in which battles were fought, and the equipment used by the fighting man of Arthurian Britain. I've also made available a printable Army Sheet and QRS in case you just buy the printed version of this book.

Important note about the Author’s Edition: With the closure of the original publisher, Outpost Wargame Services, Glutter of Ravens fell out of print so I decided to revive it. I’ve done this as a labour of love to keep my vintage book about early medieval wargaming in circulation and also finally make it available as a PDF. It’s a “dead system” because I gave the rules a major overhaul when Osprey Games came knocking some years ago; Dux Bellorum (Osprey Publishing, 2012) is a revised and much-changed reimagining of my original Glutter of Ravens concepts and I feel that it’s a more viable game to play this side of the year 2000. That said, I do think it’s worth giving these rules a run out for old times’ sake and I had great fun dusting off this original version and getting a few games in. As with many rules from that time, assumptions are made about the players’ knowledge of wargaming in general and their ability to “fill in the blanks” – as a consequence, I do not recommend Glutter of Ravens as a beginner’s set of wargame rules but as an archaic and arcane set of rules for more experienced wargamers to revisit. A major caveat for Part Two of the book – The Resources – is that the content was written a quarter of a century ago and has not been updated. Re-reading it, there’s little that I’d say is definitely now “wrong”, but so much more has since been discovered about the period and some of my own views have changed considerably. My more recent books present my evolving thoughts on the history of the period. Check these new rules here


Sunday, March 10, 2024

Daniel's Games Emporium: Glutter of Ravens: Warfare in the Age of Arthur Rules


Daniel's Games Emporium: Glutter of Ravens was first published in 1998 and became known as an essential guide to wargaming the Arthurian period. This 2024 "Author's Edition" is a reproduction of the original text but features a new layout, additional notes, and the author’s new preface. Part One contains a set of miniature wargaming rules designed to recreate and play battles in post-Roman Britain. These rules allow players to take the part of historical leaders, who field an army representing the warriors of their kingdom and fight using the tactics of the period. The rules are fairly simple to learn, and there are no hard and fast restrictions governing the size of miniatures used. Part Two will be of interest to anybody who cares for the historical King Arthur and the military history of his time. This part of the book describes the warriors of the period, the way in which battles were fought, and the equipment used by the fighting man of Arthurian Britain. I've also made available a printable Army Sheet and QRS in case you just buy the printed version of this book.

Important note about the Author’s Edition: With the closure of the original publisher, Outpost Wargame Services, Glutter of Ravens fell out of print so I decided to revive it. I’ve done this as a labour of love to keep my vintage book about early medieval wargaming in circulation and also finally make it available as a PDF. It’s a “dead system” because I gave the rules a major overhaul when Osprey Games came knocking some years ago; Dux Bellorum (Osprey Publishing, 2012) is a revised and much-changed reimagining of my original Glutter of Ravens concepts and I feel that it’s a more viable game to play this side of the year 2000. That said, I do think it’s worth giving these rules a run out for old times’ sake and I had great fun dusting off this original version and getting a few games in. As with many rules from that time, assumptions are made about the players’ knowledge of wargaming in general and their ability to “fill in the blanks” – as a consequence, I do not recommend Glutter of Ravens as a beginner’s set of wargame rules but as an archaic and arcane set of rules for more experienced wargamers to revisit. A major caveat for Part Two of the book – The Resources – is that the content was written a quarter of a century ago and has not been updated. Re-reading it, there’s little that I’d say is definitely now “wrong”, but so much more has since been discovered about the period and some of my own views have changed considerably. My more recent books present my evolving thoughts on the history of the period. Check these new rules here


Monday, February 26, 2024

Daniel's Games Emporium: New Arrowstorm: Battle Games in Medieval Britain Rules!


Daniel's Games Emporium: In this gridded-layout miniature wargame, you take the role of a medieval king, bishop, lord, or commander leading your army on the battlefield. You must choose where and how to focus your troops' actions and control the battle’s impetus. The battle is partly fought on the tabletop like other miniature wargames but is also fought just as hard on the Tactics Chart, providing an additional mind-game against your opponent.

Command your units to move and fight in the areas of the battlefield you wish, but leave the actual process of fighting to your unit commanders. This is represented by the random factor of dice and each of your units’ abstract but often-decreasing Battle Rating. Because of this, your focus is kept where it should be – out-thinking your opponent by using superior tactics and exploiting their weaknesses on the battlefield.

Arrowstorm is not intended as a heavy simulation of medieval warfare but as an enjoyable, simple, and fast-playing battle game. You’ll find that much of the action is stylized and streamlined. Don’t think of “turns” in the usual wargaming way – in each turn your units may fight or move several times, countered by your opponent after every action, creating a very fluid game but at the same time making cohesive planning difficult to achieve. Please note that Arrowstorm shares the same basic rules with my Age of Penda book. Period-specific troop types, army lists, special rules, and minor rules differences exist. Check these new rules now here!

‘You Command’ is a series of light miniature wargames by Origins Award winner Daniel Mersey (Lion Rampant, Dragon Rampant, Battle Ravens, and many more games). When you play a ‘You Command’ game, your goal is to defeat your opponent by out-thinking them tactically using the innovative Tactics Chart, and then by out-fighting their model army on the tabletop battlefield.

Monday, February 12, 2024

Daniel's Games Emporium: New Arrowstorm: Battle Games in Medieval Britain Rules!


Daniel's Games Emporium: In this gridded-layout miniature wargame, you take the role of a medieval king, bishop, lord, or commander leading your army on the battlefield. You must choose where and how to focus your troops' actions and control the battle’s impetus. The battle is partly fought on the tabletop like other miniature wargames but is also fought just as hard on the Tactics Chart, providing an additional mind-game against your opponent.

Command your units to move and fight in the areas of the battlefield you wish, but leave the actual process of fighting to your unit commanders. This is represented by the random factor of dice and each of your units’ abstract but often-decreasing Battle Rating. Because of this, your focus is kept where it should be – out-thinking your opponent by using superior tactics and exploiting their weaknesses on the battlefield.

Arrowstorm is not intended as a heavy simulation of medieval warfare but as an enjoyable, simple, and fast-playing battle game. You’ll find that much of the action is stylized and streamlined. Don’t think of “turns” in the usual wargaming way – in each turn your units may fight or move several times, countered by your opponent after every action, creating a very fluid game but at the same time making cohesive planning difficult to achieve. Please note that Arrowstorm shares the same basic rules with my Age of Penda book. Period-specific troop types, army lists, special rules, and minor rules differences exist. Check these new rules now here!

‘You Command’ is a series of light miniature wargames by Origins Award winner Daniel Mersey (Lion Rampant, Dragon Rampant, Battle Ravens, and many more games). When you play a ‘You Command’ game, your goal is to defeat your opponent by out-thinking them tactically using the innovative Tactics Chart, and then by out-fighting their model army on the tabletop battlefield.

Thursday, February 8, 2024

Daniel's Games Emporium: New Arrowstorm: Battle Games in Medieval Britain Rules!


Daniel's Games Emporium: In this gridded-layout miniature wargame, you take the role of a medieval king, bishop, lord, or commander leading your army on the battlefield. You must choose where and how to focus your troops' actions and control the battle’s impetus. The battle is partly fought on the tabletop like other miniature wargames but is also fought just as hard on the Tactics Chart, providing an additional mind-game against your opponent.

Command your units to move and fight in the areas of the battlefield you wish, but leave the actual process of fighting to your unit commanders. This is represented by the random factor of dice and each of your units’ abstract but often-decreasing Battle Rating. Because of this, your focus is kept where it should be – out-thinking your opponent by using superior tactics and exploiting their weaknesses on the battlefield.

Arrowstorm is not intended as a heavy simulation of medieval warfare but as an enjoyable, simple, and fast-playing battle game. You’ll find that much of the action is stylized and streamlined. Don’t think of “turns” in the usual wargaming way – in each turn your units may fight or move several times, countered by your opponent after every action, creating a very fluid game but at the same time making cohesive planning difficult to achieve. Please note that Arrowstorm shares the same basic rules with my Age of Penda book. Period-specific troop types, army lists, special rules, and minor rules differences exist. Check these new rules now here!

‘You Command’ is a series of light miniature wargames by Origins Award winner Daniel Mersey (Lion Rampant, Dragon Rampant, Battle Ravens, and many more games). When you play a ‘You Command’ game, your goal is to defeat your opponent by out-thinking them tactically using the innovative Tactics Chart, and then by out-fighting their model army on the tabletop battlefield.

Monday, January 29, 2024

Daniel's Games Emporium: New Arrowstorm: Battle Games in Medieval Britain Rules!


Daniel's Games Emporium: In this gridded-layout miniature wargame, you take the role of a medieval king, bishop, lord, or commander leading your army on the battlefield. You must choose where and how to focus your troops' actions and control the battle’s impetus. The battle is partly fought on the tabletop like other miniature wargames but is also fought just as hard on the Tactics Chart, providing an additional mind-game against your opponent.

Command your units to move and fight in the areas of the battlefield you wish, but leave the actual process of fighting to your unit commanders. This is represented by the random factor of dice and each of your units’ abstract but often-decreasing Battle Rating. Because of this, your focus is kept where it should be – out-thinking your opponent by using superior tactics and exploiting their weaknesses on the battlefield.

Arrowstorm is not intended as a heavy simulation of medieval warfare but as an enjoyable, simple, and fast-playing battle game. You’ll find that much of the action is stylized and streamlined. Don’t think of “turns” in the usual wargaming way – in each turn your units may fight or move several times, countered by your opponent after every action, creating a very fluid game but at the same time making cohesive planning difficult to achieve. Please note that Arrowstorm shares the same basic rules with my Age of Penda book. Period-specific troop types, army lists, special rules, and minor rules differences exist. Check these new rules now here!

‘You Command’ is a series of light miniature wargames by Origins Award winner Daniel Mersey (Lion Rampant, Dragon Rampant, Battle Ravens, and many more games). When you play a ‘You Command’ game, your goal is to defeat your opponent by out-thinking them tactically using the innovative Tactics Chart, and then by out-fighting their model army on the tabletop battlefield.

Thursday, May 19, 2022

Daniel's Games Emporium: Age of Penda: Battle Games in Seventh Century Britain Wargame Rules


Daniel's Games Emporium: This is the Age of Penda! In this gridded-layout miniature wargame, you take the role of a seventh-century warlord or king leading your army on the battlefield. You must choose where and how to focus your warriors' actions and control the battle’s impetus. The battle is partly fought on the tabletop like other miniature wargames but is also fought just as hard on the Tactics Chart, providing an additional mind-game against your opponent.

Command your units to move and fight in the areas of the battlefield you wish, but leave the actual process of fighting to your units' commanders. This is represented by the random factor of dice and each of your units’ abstract but often-decreasing Battle Rating. Because of this, your focus is kept where it should be – out-thinking your opponent by using superior tactics and exploiting their weaknesses on the battlefield.

Age of Penda is not intended as a heavy simulation of medieval warfare but as an enjoyable, simple, and fast-playing battle game themed around seventh-century warfare. You’ll find that much of the action is stylized and streamlined. Don’t think of “turns” in the usual wargaming way – in each turn your units may fight or move several times, countered by your opponent after every action, creating a very fluid game but at the same time making cohesive planning difficult to achieve.

The 'You Command' Series

‘You Command’ is a series of light wargames by Daniel Mersey (Glutter of Ravens, Dux Bellorum, Song of Arthur and Merlin, Battle Ravens, and many other games). When you play a ‘You Command’ game, your goal is to defeat your opponent by out-thinking them tactically using the innovative Tactics Chart, and then by out-fighting their model army on the tabletop battlefield.



Friday, April 22, 2022

Daniel's Games Emporium: Age of Penda: Battle Games in Seventh Century Britain Wargame Rules


Daniel's Games Emporium: This is the Age of Penda! In this gridded-layout miniature wargame, you take the role of a seventh-century warlord or king leading your army on the battlefield. You must choose where and how to focus your warriors' actions and control the battle’s impetus. The battle is partly fought on the tabletop like other miniature wargames but is also fought just as hard on the Tactics Chart, providing an additional mind-game against your opponent.

Command your units to move and fight in the areas of the battlefield you wish, but leave the actual process of fighting to your units' commanders. This is represented by the random factor of dice and each of your units’ abstract but often-decreasing Battle Rating. Because of this, your focus is kept where it should be – out-thinking your opponent by using superior tactics and exploiting their weaknesses on the battlefield.

Age of Penda is not intended as a heavy simulation of medieval warfare but as an enjoyable, simple, and fast-playing battle game themed around seventh-century warfare. You’ll find that much of the action is stylized and streamlined. Don’t think of “turns” in the usual wargaming way – in each turn your units may fight or move several times, countered by your opponent after every action, creating a very fluid game but at the same time making cohesive planning difficult to achieve.

The 'You Command' Series

‘You Command’ is a series of light wargames by Daniel Mersey (Glutter of Ravens, Dux Bellorum, Song of Arthur and Merlin, Battle Ravens, and many other games). When you play a ‘You Command’ game, your goal is to defeat your opponent by out-thinking them tactically using the innovative Tactics Chart, and then by out-fighting their model army on the tabletop battlefield.



Friday, April 8, 2022

Daniel's Games Emporium: Age of Penda: Battle Games in Seventh Century Britain Wargame Rules


Daniel's Games Emporium: This is the Age of Penda! In this gridded-layout miniature wargame, you take the role of a seventh-century warlord or king leading your army on the battlefield. You must choose where and how to focus your warriors' actions and control the battle’s impetus. The battle is partly fought on the tabletop like other miniature wargames but is also fought just as hard on the Tactics Chart, providing an additional mind-game against your opponent.

Command your units to move and fight in the areas of the battlefield you wish, but leave the actual process of fighting to your units' commanders. This is represented by the random factor of dice and each of your units’ abstract but often-decreasing Battle Rating. Because of this, your focus is kept where it should be – out-thinking your opponent by using superior tactics and exploiting their weaknesses on the battlefield.

Age of Penda is not intended as a heavy simulation of medieval warfare but as an enjoyable, simple, and fast-playing battle game themed around seventh-century warfare. You’ll find that much of the action is stylized and streamlined. Don’t think of “turns” in the usual wargaming way – in each turn your units may fight or move several times, countered by your opponent after every action, creating a very fluid game but at the same time making cohesive planning difficult to achieve.

The 'You Command' Series

‘You Command’ is a series of light wargames by Daniel Mersey (Glutter of Ravens, Dux Bellorum, Song of Arthur and Merlin, Battle Ravens, and many other games). When you play a ‘You Command’ game, your goal is to defeat your opponent by out-thinking them tactically using the innovative Tactics Chart, and then by out-fighting their model army on the tabletop battlefield.



Wednesday, March 30, 2022

Daniel's Games Emporium: Age of Penda: Battle Games in Seventh Century Britain Wargame Rules


Daniel's Games Emporium: This is the Age of Penda! In this gridded-layout miniature wargame, you take the role of a seventh-century warlord or king leading your army on the battlefield. You must choose where and how to focus your warriors' actions and control the battle’s impetus. The battle is partly fought on the tabletop like other miniature wargames but is also fought just as hard on the Tactics Chart, providing an additional mind-game against your opponent.

Command your units to move and fight in the areas of the battlefield you wish, but leave the actual process of fighting to your units' commanders. This is represented by the random factor of dice and each of your units’ abstract but often-decreasing Battle Rating. Because of this, your focus is kept where it should be – out-thinking your opponent by using superior tactics and exploiting their weaknesses on the battlefield.

Age of Penda is not intended as a heavy simulation of medieval warfare but as an enjoyable, simple, and fast-playing battle game themed around seventh-century warfare. You’ll find that much of the action is stylized and streamlined. Don’t think of “turns” in the usual wargaming way – in each turn your units may fight or move several times, countered by your opponent after every action, creating a very fluid game but at the same time making cohesive planning difficult to achieve.

The 'You Command' Series

‘You Command’ is a series of light wargames by Daniel Mersey (Glutter of Ravens, Dux Bellorum, Song of Arthur and Merlin, Battle Ravens, and many other games). When you play a ‘You Command’ game, your goal is to defeat your opponent by out-thinking them tactically using the innovative Tactics Chart, and then by out-fighting their model army on the tabletop battlefield.



Tuesday, March 15, 2022

Daniel's Games Emporium: Age of Penda: Battle Games in Seventh Century Britain Wargame Rules


Daniel's Games Emporium: This is the Age of Penda! In this gridded-layout miniature wargame, you take the role of a seventh-century warlord or king leading your army on the battlefield. You must choose where and how to focus your warriors' actions and control the battle’s impetus. The battle is partly fought on the tabletop like other miniature wargames but is also fought just as hard on the Tactics Chart, providing an additional mind-game against your opponent.

Command your units to move and fight in the areas of the battlefield you wish, but leave the actual process of fighting to your units' commanders. This is represented by the random factor of dice and each of your units’ abstract but often-decreasing Battle Rating. Because of this, your focus is kept where it should be – out-thinking your opponent by using superior tactics and exploiting their weaknesses on the battlefield.

Age of Penda is not intended as a heavy simulation of medieval warfare but as an enjoyable, simple, and fast-playing battle game themed around seventh-century warfare. You’ll find that much of the action is stylized and streamlined. Don’t think of “turns” in the usual wargaming way – in each turn your units may fight or move several times, countered by your opponent after every action, creating a very fluid game but at the same time making cohesive planning difficult to achieve.

The 'You Command' Series

‘You Command’ is a series of light wargames by Daniel Mersey (Glutter of Ravens, Dux Bellorum, Song of Arthur and Merlin, Battle Ravens, and many other games). When you play a ‘You Command’ game, your goal is to defeat your opponent by out-thinking them tactically using the innovative Tactics Chart, and then by out-fighting their model army on the tabletop battlefield.



Tuesday, February 15, 2022

Daniel's Games Emporium: Age of Penda: Battle Games in Seventh Century Britain Wargame Rules


Daniel's Games Emporium: This is the Age of Penda! In this gridded-layout miniature wargame, you take the role of a seventh-century warlord or king leading your army on the battlefield. You must choose where and how to focus your warriors' actions and control the battle’s impetus. The battle is partly fought on the tabletop like other miniature wargames but is also fought just as hard on the Tactics Chart, providing an additional mind-game against your opponent.

Command your units to move and fight in the areas of the battlefield you wish, but leave the actual process of fighting to your units' commanders. This is represented by the random factor of dice and each of your units’ abstract but often-decreasing Battle Rating. Because of this, your focus is kept where it should be – out-thinking your opponent by using superior tactics and exploiting their weaknesses on the battlefield.

Age of Penda is not intended as a heavy simulation of medieval warfare but as an enjoyable, simple, and fast-playing battle game themed around seventh-century warfare. You’ll find that much of the action is stylized and streamlined. Don’t think of “turns” in the usual wargaming way – in each turn your units may fight or move several times, countered by your opponent after every action, creating a very fluid game but at the same time making cohesive planning difficult to achieve.

The 'You Command' Series

‘You Command’ is a series of light wargames by Daniel Mersey (Glutter of Ravens, Dux Bellorum, Song of Arthur and Merlin, Battle Ravens, and many other games). When you play a ‘You Command’ game, your goal is to defeat your opponent by out-thinking them tactically using the innovative Tactics Chart, and then by out-fighting their model army on the tabletop battlefield.