Showing posts with label Para Bellum Wargames. Show all posts
Showing posts with label Para Bellum Wargames. Show all posts

Sunday, April 27, 2025

Para Bellum Games: Explore Conquest: The Last Argument of Kings


Conquest: The Last Argument of Kings is a captivating tabletop miniature game developed by Para Bellum Wargames. Set in the richly imagined fantasy world of Eä, this game offers a unique blend of mass battles and skirmish-level engagements, catering to both seasoned wargamers and newcomers alike.


Gameplay Mechanics

Conquest: The Last Argument of Kings is designed to be accessible yet deeply tactical. The game features a rank and flank system, where players maneuver their units to gain strategic advantages on the battlefield. One of the standout features is its dynamic turn structure, which avoids rigid player turns, adding an element of unpredictability and excitement to each match.

A full game of Conquest: The Last Argument of Kings typically lasts under two hours, making it perfect for an evening of gaming. As players become more familiar with the rules, game duration can be as short as 40-60 minutes, allowing for multiple games in a single session.


Factions and Miniatures

The game boasts a diverse range of factions, each with its unique playstyle and lore. Some of the notable factions include: The Hundred Kingdoms: Inspired by the politics of the Holy Roman Empire, this faction represents a coalition of human nations with a rich medieval aesthetic. The Spires: A faction known for their advanced technology and elite units, reminiscent of ancient Greece and Greek mythos. The Yoroni: A newly introduced faction that brings a distinctly Japanese mythological flavor to the game, featuring stunning miniatures and unique mechanics.

Each faction comes with its own starter set, which includes a character to lead your army, a selection of units, and a paperback copy of the rules. This makes it easy for new players to dive into the game and start building their forces.

Conquest Two Player Starter Set - Sorcerer Kings vs City States - Grab a friend and dive into the world of Conquest: With proposed scenarios designed to ease you into the system of Conquest, the box contains a starter warband and a commander unit for each faction - Sorcerer Kings, our 8th and newest faction vs the Greek Army of the City States! These City States figures will take you back in time, with the highly detailed sculpting that ancient Greece is famous for. The Sorcerer Kings are a highly sculpted group of Wizards and Sorcerers who operate in the mysticism of the east. The set is ready for two players to clash on game tables. 



W'adrhun: Tontorr - Tontorrs are amongst the largest beasts that the W’adrhun have managed to tame. Normally used as beasts of burden and to aid construction, when a tribe ceases raiding and mobilizes for war, the Tontorrs are often in the vanguard. 



Conclusion

Conquest: The Last Argument of Kings stands out as a modern take on classic fantasy wargaming. With its engaging gameplay, diverse factions, and strong community support, it offers an immersive and enjoyable experience for both new and experienced players. Whether you're a seasoned wargamer or new to the hobby, this game has something to offer.

Thursday, April 8, 2021

Wayland Games: New Dinosaur Riding W'adrhun Warband Set Discounted Pre-Order!


Wayland Games: A new faction is coming to Para Bellum’s Conquest, the dinosaur-riding W’adrhŭn are on the way! Yes, that’s right, they ride into battle on dinosaurs! Pre-order now at Wayland Games here

A W’adrhŭn Warband Set is the ideal place for an aspiring commander to begin his collection into the world of Conquest. With two Characters and three Regiment it provides the player with enough troops to play a solid game of Conquest: First Blood, while also providing a starting point for a full Conquest: The Last Argument of Kings army. Makes a great gift!

Box Contents

- 24 Blooded/Braves
- 12 Slingers/Hunters
- 1 Scion of Conquest, Base
- 1 Predator, Base
- 36 Infantry Bases
- 9 Infantry Stands
- 8 Command Cards
- Conquest: The Last Argument of Kings Paperback Rulebook
- First Blood Paperback Rulebook



Sunday, July 14, 2019

Goblin Gaming: New Para Bellum Conquest - Last Argument of Kings Miniature Wargame Released!


Goblin Gaming: 15% Off Conquest Models! Set in a rich fantasy world, Conquest: Last Argument of Kings cuts an evocative streak through it's peers, with deep world lore and a level of unique detail not often seen in "mass combat" style units & regiments. 




 




Thursday, May 31, 2018

Para Bellum Wargames: New Fantasy Conquest – The Last Argument of Kings Wargame Website


Para Bellum Wargames launched their website in anticipation of their Conquest – The Last Argument of Kings - wargame and miniature range! Discover the world setting, lovely artwork, background, miniatures and factions involved here

Conquest – the Last Argument of Kings is a mass battle wargame produced by Para Bellum Wargames. The rules of the game have been written by one of the industry’s lead game designers, Alessio Cavatore and his studio Riverhorse. The rules are quick and easy to learn for a new player but are still able to offer a new and complex strategy to master. Conquest does away with player turns and army deployment. Instead, it focuses its play around the command stack mechanic, where each player determines at the beginning of the round what order his troops are going to be activated in. Coupled with a unique escalation reinforcement mechanic where light, medium and heavy troops each have their roles, the fog of war is a very real thing. Through this game the ability of a seasoned general’s foresight in order to trap his opponent’s forces and foresee his moves is heavily relied upon. 

The game launches with the Core Box Set that contains two factions that battle in the Conquest universe. These two factions, however, will continue to expand, as well as new factions will be added, offering the players the option to create whole new armies that may be suited better to their taste and playing styles.


Conquest – The Last Argument of Kings Background

More than six centuries have passed since the Fall changed Eä. Humanity struggles to rebuild after that cataclysm and the Long Winter that followed. With the Hollow Throne empty, the Hundred Kingdoms remain embroiled in internecine warfare, as the Nobility covets the remnants of the Empire, while the Church grinds its teeth at the weakened Orders. The City States of the south struggle to recover from the collapse of their paradigms at the hands of demagogues and tyrants. To the north, the Nords have finally left behind the horrors of the Fimbulwinter and the rule of the Jotnar, and have started expanding from their shattered realms. They turn their covetous eyes to the rich lands of the south, lusting for revenge for their murdered gods. 

With mankind far from the glory and might of its Old Dominion, the enigmatic Spires exert their power for the first time in eons. Shedding millennia of custom and practice, the merchant princes seek the wealth of the lesser races, in an effort to break the stranglehold of power the Directorate and the Sovereign House exert. As the vicious games of these elders spill into the mortal realm, misery and warfare spread like a disease from their domains.

While the clamor of war spreads, the wisest amongst those living fear the rising of the Dweghom. Deep in their Holds, they hear the clamor of battle approaching and feel the pulse quicken in their veins. They are the eldest disciples of War. The last time their Hosts marched to battle, the eternal reign of Dragons came to an end in a conflict so violent the land itself withdrew.

Far to the east, darkness is gathering. The fearless Tribes hurl themselves against the Claustrine Gates as their lands shrink. Their warbands are unable to contend with the ancient evil that stirs in what was once the heartland of the Old Dominion...