Showing posts with label Jade Tower Studio. Show all posts
Showing posts with label Jade Tower Studio. Show all posts

Tuesday, October 4, 2016

Jade Tower Studio: New 1676 - King Philip’s War Miniature Skirmish Wargame Rules


Jade Tower Studio: Pilgrim cavalry charges! Desperate attacks on fortified settlements! Daring ambushes! These are just a few of the skirmishes you can fight with 1676 - a tabletop miniatures game set in New England during the Native American uprising that became known as King Philip’s War.

The types of conflicts that occurred in King Philip’s War were usually small skirmishes that can be represented on a tabletop with these rules. You can play a native war party or a force from the Army of the United Colonies. If you want to add “fell creatures,” magic, & (gasp!) European powers, there is a supplement coming out soon with these additions (Mad Dogs & Englishmen).

The core rules are provided in only 5 pages. They are simple & straightforward. Simple die rolls - using 6- & 8-sided dice - are used to resolve combat & other actions. Most actions have the same target for success, so they are resolved quickly.


You can use one of the pre-made “armies” provided in a second PDF (Part Two), or can create your own balanced forces using a simple point build system. Part Two includes unit cards, sample army lists, & all the tokens you’ll need. Alternatively, premade Unit cards, Command cards, & (Mis)Fortune cards are now available from The Game Crafter.

Both books are illustrated with photographs of figures from Brigade Games' King Philip's War line. With these figures (supplemented by those from other manufacturers), you can now easily field beautiful forces in miniature to represent the combatants.

So heed the call to arms! Your colony or tribe is depending on you! Note: The Mad Dogs & Englishmen supplement is now available on Wargame Vault for $1 US. This 42 page PDF lets you add Shamans, Witches, Ministers, Creatures, and four European armies to your 1676 games.


Wednesday, September 28, 2016

Jade Tower Studio: New 1676 - King Philip’s War Miniature Skirmish Wargame Rules


Jade Tower Studio: Pilgrim cavalry charges! Desperate attacks on fortified settlements! Daring ambushes! These are just a few of the skirmishes you can fight with 1676 - a tabletop miniatures game set in New England during the Native American uprising that became known as King Philip’s War.

The types of conflicts that occurred in King Philip’s War were usually small skirmishes that can be represented on a tabletop with these rules. You can play a native war party or a force from the Army of the United Colonies. If you want to add “fell creatures,” magic, & (gasp!) European powers, there is a supplement coming out soon with these additions (Mad Dogs & Englishmen).

The core rules are provided in only 5 pages. They are simple & straightforward. Simple die rolls - using 6- & 8-sided dice - are used to resolve combat & other actions. Most actions have the same target for success, so they are resolved quickly.


You can use one of the pre-made “armies” provided in a second PDF (Part Two), or can create your own balanced forces using a simple point build system. Part Two includes unit cards, sample army lists, & all the tokens you’ll need. Alternatively, premade Unit cards, Command cards, & (Mis)Fortune cards are now available from The Game Crafter.

Both books are illustrated with photographs of figures from Brigade Games' King Philip's War line. With these figures (supplemented by those from other manufacturers), you can now easily field beautiful forces in miniature to represent the combatants.

So heed the call to arms! Your colony or tribe is depending on you! Note: The Mad Dogs & Englishmen supplement is now available on Wargame Vault for $1 US. This 42 page PDF lets you add Shamans, Witches, Ministers, Creatures, and four European armies to your 1676 games.


Tuesday, June 21, 2016

Jade Tower Studio: Cheap Battles Before Time - Prehistoric Fantasy Miniatures Skirmish Rules


Jade Tower Studio: Battles Before Time is a prehistoric fantasy miniatures skirmish game for 28mm figures (as well as plastic dinosaurs & giant mammals that more or less fit with 28mm cavemen). 

The game is set in an alternate prehistory where our Human ancestors – the Early Modern Humans, or Emohs for short – rub elbows with Neanderthals, Dino sapiens (dinosaur men), Florz (small Emohs), & other species. Dinosaurs, huge mammals, & monsters also roam the Earth, & shamans can use powerful magic.

The game consists of two parts. Part One is 24 pages long; it contains the rules (the core rules are only seven pages long) as well as a guide to the cavemen & creatures that will make up your warband. Warbands include cavemen or dinosaur men who can purchase special abilities, weapons, armor, cavepunk items, & spells. Warbands can also include heroes, dinosaurs, mammals, prehistoric “birds”, aquatic beasts, & prehistoric monsters.


Part One begins with an Introduction & Game Overview. Next, scale, items needed to play, & information on setting up the game are presented. The rules themselves have the following sections: Game Turns & Actions, Actions When Activated, Darwinian Measurement, Movement, Going Prone, Language (or the Lack Thereof), Stones & Stone Draws, Contests, Combat, Doing Damage, Area Effect Attacks, Panic, & End of the Game/Victory!

Next, Part One covers how to make your warband. There's information about units & unit types (mostly Packs of Grunts), crew & riders, & heroes. After that, you'll find out about how to use beast masters to control the huge variety of prehistoric beasts included.

To defend your cavemen against these creatures, you'll find lots of prehistoric weapons, armor, cavepunk technology, standards, torches, & watercraft. You can also include shamans, who cast magic spells.

Part Two contains detailed instructions on how to create your warband. Players can use one of the pre-made warbands provided, or can create their own balanced warbands using a simple point build system. Part Two is 63 pages long & includes templates, more than 100 unit cards, all the tokens you’ll need (though it is strongly recommended that you purchase cheap glass beads for the simple “stone draw” system that’s used to resolve actions), a terrain placement guide, & measuring sticks. You supply the cavemen, dinosaurs, & other prehistoric figures, & we'll give you a fun excuse to play with them on a tabletop! So, stop shaving! Stop bathing! Grab a club, and let’s rock & roll!

Grab these cheap rules here and Battle before Time!

Tuesday, June 14, 2016

Jade Tower Studio: Cheap Battles Before Time - Prehistoric Fantasy Miniatures Skirmish Rules


Jade Tower Studio: Battles Before Time is a prehistoric fantasy miniatures skirmish game for 28mm figures (as well as plastic dinosaurs & giant mammals that more or less fit with 28mm cavemen). 

The game is set in an alternate prehistory where our Human ancestors – the Early Modern Humans, or Emohs for short – rub elbows with Neanderthals, Dino sapiens (dinosaur men), Florz (small Emohs), & other species. Dinosaurs, huge mammals, & monsters also roam the Earth, & shamans can use powerful magic.

The game consists of two parts. Part One is 24 pages long; it contains the rules (the core rules are only seven pages long) as well as a guide to the cavemen & creatures that will make up your warband. Warbands include cavemen or dinosaur men who can purchase special abilities, weapons, armor, cavepunk items, & spells. Warbands can also include heroes, dinosaurs, mammals, prehistoric “birds”, aquatic beasts, & prehistoric monsters.


Part One begins with an Introduction & Game Overview. Next, scale, items needed to play, & information on setting up the game are presented. The rules themselves have the following sections: Game Turns & Actions, Actions When Activated, Darwinian Measurement, Movement, Going Prone, Language (or the Lack Thereof), Stones & Stone Draws, Contests, Combat, Doing Damage, Area Effect Attacks, Panic, & End of the Game/Victory!

Next, Part One covers how to make your warband. There's information about units & unit types (mostly Packs of Grunts), crew & riders, & heroes. After that, you'll find out about how to use beast masters to control the huge variety of prehistoric beasts included.

To defend your cavemen against these creatures, you'll find lots of prehistoric weapons, armor, cavepunk technology, standards, torches, & watercraft. You can also include shamans, who cast magic spells.

Part Two contains detailed instructions on how to create your warband. Players can use one of the pre-made warbands provided, or can create their own balanced warbands using a simple point build system. Part Two is 63 pages long & includes templates, more than 100 unit cards, all the tokens you’ll need (though it is strongly recommended that you purchase cheap glass beads for the simple “stone draw” system that’s used to resolve actions), a terrain placement guide, & measuring sticks. You supply the cavemen, dinosaurs, & other prehistoric figures, & we'll give you a fun excuse to play with them on a tabletop! So, stop shaving! Stop bathing! Grab a club, and let’s rock & roll!

Grab these cheap rules here and Battle before Time!