Osprey Publishing: A quick-playing, rules-light skirmish wargame of Horror hunting set in a bleak sci-fi world on the brink of impending doom. Hunger, Hatred, Domination, Oblivion, and Ruin. The world is dying, poised on the brink of falling to one of these great dooms. Factions pursue their own interests, as likely to be the heralds of the world's destruction as they are its saviours. Horrors – monstrous abominations that defy logic, science, and nature – roam the land. Bands of hunters follow bold leaders, seeking out and destroying Horrors, gaining fame as word of their deeds spreads amongst the desperate survivors. Rival bands compete for prestige, clash over ideology, and pose as much of a threat to each other as the Horrors they hunt.
The Doomed is a quick-playing, rules-light skirmish wargame in which small warbands of hunters compete to hunt unique Horrors in a bleak sci-fi world. Release April 2023. Scenarios are defined by the Horror being hunted and by the Scene in which the hunt takes place. Each Horror has its own strengths, weaknesses, and tactics, often breaking the rules in unique ways, and must be approached carefully – stealth, cunning, and brute force will all have a role to play. Each Scene, meanwhile, provides a distinct set-up for the scenario and a secondary objective that pits the warbands against each other as well as against the Horror. Campaigns build towards a climax, with hunters gaining prestige and renown, offering access to new, unique options for their warband. In the background, the five dooms also grow in power, threatening to deliver their own climax to the campaign if the hunters are not successful enough.
Highlights - Simple, quick-moving rules result in fast battles that can be finished in under an hour and played back-to-back to tell ongoing stories and create dramatic moments – play to find out what happens, not just to see who wins, Playable competitively, cooperatively, and solo, Designed for small warbands (4–7 figures) and playing areas, The Doomed is open to a variety of miniatures and scenery, and encourages the “kitbash attitude” to bring unique creations to the table and The many possible combinations of Horror and Scene make for a huge range of scenarios to challenge your hunters.
Author Biography - Chris McDowall is a game designer based in Manchester, creator of the Into the Odd and Electric Bastionland RPGs. He also writes at bastionland.com and produces regular video and podcast content around game design. His games aim to combine minimalist rules with an evocative sense of flavour to create exciting, memorable moments at the table. Helge C. Balzer was born in northern Germany and, as a teenager, made short films, advertising spots, and worked as a storyboard artist. Later, he studied computer animation and concept art at the Konrad Wolf Film University of Babelsberg, going on to work as a matte painter, sculptor, animator, and concept artist for numerous international game productions. Alongside this, Helge has created award-winning short films as a director, production designer, and producer. Today, Helge lives in Germany, working as a freelance illustrator, concept artist, and as an art director in the entertainment industry.
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