Northstar Miniatures: New Tribal Wargame Rules and Cavemen!
Showing posts with label Mana Press. Show all posts
Showing posts with label Mana Press. Show all posts
Wednesday, August 23, 2023
Northstar Miniatures: New Tribal Wargame Rules and Cavemen!
Look for related content yourself using tags:
Fantasy,
Historical,
Mana Press,
Northstar Figures,
Previews,
Pulp,
Wargame news
Thursday, May 17, 2018
Eureka Miniatures: New Mana Press Publishing Renaissance Civilians Previewed
Eureka Miniatures previewed these new 28mm Renaissance Civilians for the upcoming Mana Press Publishing 'Brutal' wargame rules. The miniature range will also include dueling gentry and thugs.
Look for related content yourself using tags:
Eureka Miniatures,
Historical,
Mana Press,
Previews,
Wargame news
Friday, September 29, 2017
1st Corps: New World War One and C20th Follies Vehicles
1st Corps released these new resin wargame vehicles for the their growing World War One and C20th Follies miniature ranges. The new vehicles are The Twins in 4 Wheel Speedster, 4 Wheel Speedster with Top Up and 5T Holt Tractor.
The two civilian vehicles also look very suited for the brand new Maximillian 1934 - Pulp Action Road Rage Rules by Mana Press Publishing which you can check here Link
Look for related content yourself using tags:
1st Corps,
Eureka Miniatures,
Mana Press,
Wargame news
Saturday, September 16, 2017
Mana Press: Maximillian 1934 - Pulp Action Road Rage Rules!
Eureka Miniatures and Mana Press: "Emerging from the heat shimmer they come in a roar of sound and fury, the nomad brigands and road pilots. Chrome, dust and rust in your rearview mirror are the first harbingers of impending doom. Then the incessant chatter of twin Vickers fills your ears and your auto begins to disintegrate around you. It's the Dirty Thirties and you're having a bad day... Pray Maximilian is out there somewhere!"
Maximillian 1934 is a tabletop vehicle combat game set in a dystopian 1930s world. Players battle with heavily armed cars and bikes amid the roar of engines powered by alcohol and aviation fuel. Power-slide and corner your way around the table and/or terrain by using a special cornering template. Driving skill, the size and handling of a vehicle, and vehicle's speed influence success or failure in a turn or manoeuvre. Get your vehicle ready and we'll see you out there on the roads, driver! Tally-Ho! Grab your rules now here at The Wargame Vault!
Check our previous posts to check the Eureka Miniatures designed and created Dirty Thirties vehicles and miniatures! Hard to resist as these look splendid. Check them here Link - Link - Link
Look for related content yourself using tags:
Eureka Miniatures,
Mana Press,
Science Fiction,
Wargame news,
Wargame Vault
Thursday, September 7, 2017
Mana Press: Maximillian 1934 - Pulp Action Road Rage Rules!
Eureka Miniatures and Mana Press: "Emerging from the heat shimmer they come in a roar of sound and fury, the nomad brigands and road pilots. Chrome, dust and rust in your rearview mirror are the first harbingers of impending doom. Then the incessant chatter of twin Vickers fills your ears and your auto begins to disintegrate around you. It's the Dirty Thirties and you're having a bad day... Pray Maximilian is out there somewhere!"
Maximillian 1934 is a tabletop vehicle combat game set in a dystopian 1930s world. Players battle with heavily armed cars and bikes amid the roar of engines powered by alcohol and aviation fuel. Power-slide and corner your way around the table and/or terrain by using a special cornering template. Driving skill, the size and handling of a vehicle, and vehicle's speed influence success or failure in a turn or manoeuvre. Get your vehicle ready and we'll see you out there on the roads, driver! Tally-Ho! Grab your rules now here at The Wargame Vault!
Check our previous posts to check the Eureka Miniatures designed and created Dirty Thirties vehicles and miniatures! Hard to resist as these look splendid. Check them here Link - Link - Link
Look for related content yourself using tags:
Eureka Miniatures,
Mana Press,
Science Fiction,
Wargame news,
Wargame Vault
Sunday, January 8, 2017
Mana Press: Explore Tribal - The Skirmish Tribal Miniature Combat Game
Mana Press: Tribal the skirmish combat game.In this book you get: the basic rules; optional rules for missile fire, dirty tricks and honour pools, four scenarios you can play in a variety of tribal settings; in-depth explanation of culture, weapons and combat for Maori, Vikings, Aztecs & Gladiators; extra rules for Stone-Age, Heian Japanese & Iroquois. Honour is everything! Tribal provides players with a game set in a pre-gunpowder tribal/clan setting. The rules offer some new and exciting approaches to wargaming.
Firstly, honour is used to drive the narrative of the game. Players are rewarded in honour for the things that they do in the battle. Honour determines who wins Tribal rather than the normal determinants of wargames (killing enemy/taking ground). In turn, honour is a dynamic part of the game - it can be won and lost during combat, the deeds of combatants can win or lose honour, players can spend honour to do 'dirty tricks' to win combats etc.
Secondly, the game is played with a normal deck of cards. Cards determine movement, unit activation and - most importantly - combat. While cards still have the randomness of the draw from the deck, players can actually be involved in the combat through playing/holding particular cards. Attacking, defending, waiting for an opening, bluffing the opponent - these are all strategies the player can use in a round of Tribal combat. There are plans for future supplements involving Stone-Age cave wars, Modern-Day rioting/Gang warfare, and Polynesian Islanders.
Look for related content yourself using tags:
Historical,
Mana Press,
Wargame news,
Wargame Vault
Tuesday, June 21, 2016
Eureka Miniatures: New Pre-Colonial Maori Miniature Range Released - 18 Miniatures and Tribal Canoe
Eureka Miniatures: Natives of Aotearoa (Land of the Long White Cloud – New Zealand), the Maori have a long tradition of inter-tribal conflicts going back hundreds of years. Armed with patu (clubs) and taiaha (spears) or tewhatewha (long-axes) fashioned out of wood, bone and (very rarely) pounamu (greenstone) – the warriors of different tribes engaged in seasonal close combat to fight over food, land, resources and mana (honor). With colonial settlement in the 19th Century, the Maori adapted quickly to the use of firearms. Nevertheless, it was hard to get your hands on a gun, powder or ammunition if you were a Maori – thus the use of traditional weapons continued well into the New Zealand Wars of the latter half of the 19th Century.
With Aramiha Harwood's guidance, Alan Marsh has sculpted an excellent range of Maori tribal warriors – capturing the attitude and spirit/mana of the Maori warriors. It is nice to see that they also represent a cross-section of the population in various body-weights and sizes! In these 28mm figures, we see a range of clothing and jewelry – detailed in the figures – piupiu (grass skirts), dogskin cloaks, feather cloaks, woven flax kilts, flax cloaks that served as armor, feathers that adorned the hair, necklaces with tiki and manaia on them. Finally, we have two musicians in the tribal group – one with a conch shell, the other twirling a pūrerehua (bull-roarer) to scare the enemy and to communicate with the spirits.
| Picture by Happy Wanderer on Lead Adventure Forum showing the Maori warband |
In this range of 28mm miniatures, we have: an elder chief, wearing a feather cloak; several elite warriors with flax/feather cloaks and kilts; two musicians (conch shell & bullroarer); four warriors with patu/clubs; and four warriors with spears/staves.
On an island country dotted with waterways, the canoes (waka) of the Maori offered the best opportunity to launch surprise attacks on enemy strongholds or villages. Hollowed from larger trees, typically Kauri, the Waka was covered in carvings – particularly the stern and prow panels. Streaking through the water, different-sized waka could hold as little as 20 men for a surprise raid, and up to a hundred warriors for a major campaign into enemy territory. With carvings designed by Aramiha, Battlefield Accessories provide an excellent 28mm-scale model to launch a Maori attack on the enemy.
To go with your tribe of Maori warriors, a gamer could try using Tribal – the skirmish combat rules. Tribal focuses on the small scale skirmishes – raids, ambushes, revenge and murder – that have been recorded in history through song, dance, saga and legend. In these tales, it is the prowess and Honor of the hero that is remembered – the lone warrior facing a band of foes and either triumphing in bloody hand-to-hand combat or dying with Honor intact.
Mana Press: Tribal the skirmish combat game. In this book you get: the basic rules; optional rules for missile fire, dirty tricks and honour pools; four scenarios you can play in a variety of tribal settings; in-depth explanation of culture, weapons and combat for Maori, Vikings, Aztecs & Gladiators; extra rules for Stone-Age, Heian Japanese & Iroquois. Honour is everything! Tribal provides players with a game set in a pre-gunpowder tribal/clan setting. The rules offer some new and exciting approaches to wargaming.
Firstly, honour is used to drive the narrative of the game. Players are rewarded in honour for the things that they do in the battle. Honour determines who wins Tribal rather than the normal determinants of wargames (killing enemy/taking ground). In turn, honour is a dynamic part of the game - it can be won and lost during combat, the deeds of combatants can win or lose honour, players can spend honour to do 'dirty tricks' to win combats etc.
Secondly, the game is played with a normal deck of cards. Cards determine movement, unit activation and - most importantly - combat. While cards still have the randomness of the draw from the deck, players can actually be involved in the combat through playing/holding particular cards. Attacking, defending, waiting for an opening, bluffing the opponent - these are all strategies the player can use in a round of Tribal combat. There are plans for future supplements involving Stone-Age cave wars, Modern-Day rioting/Gang warfare, and Polynesian Islanders.
Look for related content yourself using tags:
Eureka Miniatures,
Historical,
Mana Press,
Scenery,
Wargame news,
Wargame Vault
Friday, May 27, 2016
Mana Press: Tribal - Skirmish Tribal Combat Game Released
Mana Press: Tribal the skirmish combat game. In this book you get: the basic rules; optional rules for missile fire, dirty tricks and honour pools; four scenarios you can play in a variety of tribal settings; in-depth explanation of culture, weapons and combat for Maori, Vikings, Aztecs & Gladiators; extra rules for Stone-Age, Heian Japanese & Iroquois. Honour is everything! Tribal provides players with a game set in a pre-gunpowder tribal/clan setting. The rules offer some new and exciting approaches to wargaming.
Firstly, honour is used to drive the narrative of the game. Players are rewarded in honour for the things that they do in the battle. Honour determines who wins Tribal rather than the normal determinants of wargames (killing enemy/taking ground). In turn, honour is a dynamic part of the game - it can be won and lost during combat, the deeds of combatants can win or lose honour, players can spend honour to do 'dirty tricks' to win combats etc.
Secondly, the game is played with a normal deck of cards. Cards determine movement, unit activation and - most importantly - combat. While cards still have the randomness of the draw from the deck, players can actually be involved in the combat through playing/holding particular cards. Attacking, defending, waiting for an opening, bluffing the opponent - these are all strategies the player can use in a round of Tribal combat. There are plans for future supplements involving Stone-Age cave wars, Modern-Day rioting/Gang warfare, and Polynesian Islanders.
Look for related content yourself using tags:
Historical,
Mana Press,
Wargame news,
Wargame Vault
Tuesday, May 3, 2016
Mana Press: Tribal - Skirmish Tribal Combat Game Released
Mana Press: Tribal the skirmish combat game.In this book you get: the basic rules; optional rules for missile fire, dirty tricks and honour pools; four scenarios you can play in a variety of tribal settings; in-depth explanation of culture, weapons and combat for Maori, Vikings, Aztecs & Gladiators; extra rules for Stone-Age, Heian Japanese & Iroquois.
Honour is everything! Tribal provides players with a game set in a pre-gunpowder tribal/clan setting. The rules offer some new and exciting approaches to wargaming.
Firstly, honour is used to drive the narrative of the game. Players are rewarded in honour for the things that they do in the battle. Honour determines who wins Tribal rather than the normal determinants of wargames (killing enemy/taking ground). In turn, honour is a dynamic part of the game - it can be won and lost during combat, the deeds of combatants can win or lose honour, players can spend honour to do 'dirty tricks' to win combats etc.
Secondly, the game is played with a normal deck of cards. Cards determine movement, unit activation and - most importantly - combat. While cards still have the randomness of the draw from the deck, players can actually be involved in the combat through playing/holding particular cards. Attacking, defending, waiting for an opening, bluffing the opponent - these are all strategies the player can use in a round of Tribal combat. There are plans for future supplements involving Stone-Age cave wars, Modern-Day rioting/Gang warfare, and Polynesian Islanders.
Look for related content yourself using tags:
Historical,
Mana Press,
Wargame news,
Wargame Vault
Monday, May 2, 2016
Mana Press: Tribal - Skirmish Tribal Combat Game Released
Mana Press: Tribal the skirmish combat game.In this book you get: the basic rules; optional rules for missile fire, dirty tricks and honour pools; four scenarios you can play in a variety of tribal settings; in-depth explanation of culture, weapons and combat for Maori, Vikings, Aztecs & Gladiators; extra rules for Stone-Age, Heian Japanese & Iroquois.
Honour is everything! Tribal provides players with a game set in a pre-gunpowder tribal/clan setting. The rules offer some new and exciting approaches to wargaming.
Firstly, honour is used to drive the narrative of the game. Players are rewarded in honour for the things that they do in the battle. Honour determines who wins Tribal rather than the normal determinants of wargames (killing enemy/taking ground). In turn, honour is a dynamic part of the game - it can be won and lost during combat, the deeds of combatants can win or lose honour, players can spend honour to do 'dirty tricks' to win combats etc.
Secondly, the game is played with a normal deck of cards. Cards determine movement, unit activation and - most importantly - combat. While cards still have the randomness of the draw from the deck, players can actually be involved in the combat through playing/holding particular cards. Attacking, defending, waiting for an opening, bluffing the opponent - these are all strategies the player can use in a round of Tribal combat. There are plans for future supplements involving Stone-Age cave wars, Modern-Day rioting/Gang warfare, and Polynesian Islanders.
Look for related content yourself using tags:
Historical,
Mana Press,
Wargame news,
Wargame Vault
Subscribe to:
Posts (Atom)












