Monday, October 17, 2016

Fantasy Flight games: RuneWars: The Miniatures Game - Announcing a Miniatures Game of Epic Fantasy Battles in Terrinoth


Fantasy Flight Games: Fantasy Flight Games is proud to announce RuneWars: The Miniatures Game, a new two-player miniatures game of epic, rank-and-file warfare set in the realm of Terrinoth!

For years, the armies of Waiqar the Undying have stayed within their borders, launching only minor raids across the border. But now, a nameless threat stirs within the Mistlands, and legions of undead cross into the realm of Terrinoth under Waiqar’s command! The Daqan Lords have sounded the call to war, and their finest generals lead armies of warriors and golems to take up defensive positions in the border territory of Roth’s Vale. The first battles of the next great war are about to begin. 

Introduction to Runewars: The Miniature Game

RuneWars: The Miniatures Game is a two-player miniatures game of battles between the great powers of Terrinoth. In each game, you and your opponent will gather armies of miniatures and lead them into battle—blocks of infantry will maneuver for position, cavalry wings will wheel and slam into a weakened flank, and monstrous rune golems or carrion lancers will smash through formations of lesser warriors.


Innovative command tools, two distinct factions, and countless ways to customize your experience combine to offer an unparalleled miniatures gaming experience in RuneWars. Finally, with forty-eight beautifully sculpted, unpainted figures, you’ll be able to paint and customize your armies to bring an entirely unique touch to your games and enter the hobby of miniatures painting!

Quick update - Wayland Games is taking pre-orders at £74.39 saving you a hefty 20% on this new miniature wargame which has the serious potential of becoming as popular as Star Wars Imperial Assault and X-Wings by Fantasy Flight Games. Grab your discounted copy here

RuneWars: The Miniature Game - Miniatures

The RuneWars: The Miniature Game starter boxed set will include two warring factions being the human legions under the banners of the mighty Daqan Lords and the dreaded forces of Waiqar the Undying!

The Daqan Lords are the protectors and rulers of Terrinoth, renowned for the ardor and discipline of their soldiers. Spearmen marching in measured ranks, columns of fully armored mounted knights, and lumbering rune golems animated by magic are commonly found among the forces of the Daqan Lords. Conversely, the legions of Waiqar the Undying inspire dread in all who face them. Reanimates shamble into battle while skeleton archers rain blighted arrows down from the sky—and all the while, fallen warriors rise from the ground and rejoin the ranks of their unit. Some have even seen undead soldiers riding on the backs on carrion worms, spreading disease and corruption with every writhing movement.



The set includes forty-eight beautifully sculpted, unpainted figures, you’ll be able to paint and customize your armies to bring an entirely unique touch to your games and enter the hobby of miniatures painting!

RuneWars: The Miniature Game Gameplay 

Rather than commanding a small group of single figures that all move individually, RuneWars invites you to experience war on a grand scale. In every game, you’ll order blocks of  figures to march, wheel, shift, and charge into battle, carefully maneuvering your forces to outflank and destroy your foes. Each block of figures is composed of a number of trays that your figures slot into, and as your unit enters battle and takes losses, you’ll remove figures and trays from the unit.

Obviously, maneuvering blocks of infantry, cavalry, and more exotic units marching in step will take both strategy and tactical skill, and to accomplish, this RuneWars offers an innovative command tools that allow you to plan every action your units take. Every unit in RuneWars has a corresponding command tool, like the one you can see below. These command tools are composed of two parts: an action dial on the left and a modifier dial on the right. At the beginning of each round, you’ll set a command tool for each of your units by choosing an action and a modifier for each unit.


Setting your action dial allows you to choose that unit’s primary action—you may march forward, shift your position, reform to adapt to the tides of battle, execute ranged or melee attacks, or rally your troops in the face of terrifying odds. Even as you choose your action with the action dial, you can adapt to the evolving battle by setting your modifier dial—you may turn a march into a deadly charge, boost your defense, increase the damage or panic caused by your attack, or even gain additional actions. Every unit in RuneWars offers completely different dials for both sides of the command tool, giving them access to different tactics and unique combinations of actions and modifiers. Leading a column of Barony Knights in a thundering charge feels very different from maneuvering your Skeleton Archers into position to rain arrows on your opponent’s units.

The command tool doesn’t just choose your unit’s actions, it also determines each unit’s initiative. Every action has an initiative number in the upper-left corner of the action symbol, and in each round, units are activated in the order of their initiative numbers. You’ll have to carefully consider the initiative associated with each action. You may decide to charge at an enemy unit—but you won’t know if that unit will still be in its current position by the time you activate! For a closer look at the command tool, head over to the RuneWars minisite and keep an eye out for our future previews.

Your command tool offers a variety of actions, but some of the most important involve moving your units around the battlefield. Whether you’re charging into combat or crafting a carefully timed retreat, movement in RuneWars is elegantly handled with fixed maneuver templates rather than using a ruler or measuring tape. For instance, if your Reanimates are marching forward at speed two, you’ll simply align the corresponding movement template with a front corner of your unit, then slide the unit forward until the same corner aligns with the end of the maneuver template, as shown below.


As you maneuver across the battlefield, your units will inevitably collide with a block of enemy figures. When this happens, the units immediately square up and close in to melee combat, as shown in the diagram below. If a melee unit is locked in combat with another unit and your chosen action is an attack, you’ll be able to roll combat dice and inflict damage, inspire panic, and trigger special abilities. We’ll take a closer look at movement and combat in RuneWars in future previews!


You could also check the full gameplay of this new exciting miniature game in the following video. Shwoing how to play the game with the rules and miniatures from the RuneWars starter set.



The command tool doesn’t just choose your unit’s actions, it also determines each unit’s initiative. Every action has an initiative number in the upper-left corner of the action symbol, and in each round, units are activated in the order of their initiative numbers. You’ll have to carefully consider the initiative associated with each action. You may decide to charge at an enemy unit—but you won’t know if that unit will still be in its current position by the time you activate! For a closer look at the command tool, head over to the RuneWars minisite and keep an eye out for our future previews.

Your command tool offers a variety of actions, but some of the most important involve moving your units around the battlefield. Whether you’re charging into combat or crafting a carefully timed retreat, movement in RuneWars is elegantly handled with fixed maneuver templates rather than using a ruler or measuring tape. For instance, if your Reanimates are marching forward at speed two, you’ll simply align the corresponding movement template with a front corner of your unit, then slide the unit forward until the same corner aligns with the end of the maneuver template, as shown below.

As you maneuver across the battlefield, your units will inevitably collide with a block of enemy figures. When this happens, the units immediately square up and close in to melee combat, as shown in the diagram below. If a melee unit is locked in combat with another unit and your chosen action is an attack, you’ll be able to roll combat dice and inflict damage, inspire panic, and trigger special abilities. We’ll take a closer look at movement and combat in RuneWars in future previews! To check the full gameplay of RuneWars: The Miniature Game check the video below


Where to pre-order RuneWars

The great armies of Terrinoth are marching to war, and soon, you’ll be able to take your place as their commander. Collect your miniatures and prepare your army for battle—RuneWars: The Miniatures Game will be available in the first quarter of 2017. If you’re with us at Gen Con Indy 2016, head over to our booth to be among the first to demo RuneWars and experience warfare in Terrinoth!

Thanks for reading this article about RuneWars: The Miniature Game. To show our gratitude for visiting Wargame News and Terrain, the daily wargame news blog - we have gathered some sources to acquire this latest miniature tabletop wargame!

Wayland Games - For several years now Wayland Games has stood out as Europe's largest independent retailer for tabletop hobbies. You'll find great value and savings on your favourite miniatures and boardgames. Currently available for discounted pre-order £74.39  - Click here

Fantasy Flight Games - Although not the cheapest option, you may be interested in supporting the creators by buying directly from their online store. Currently not available for pre-order $99.95 - Click here

No comments: