Introduction to Runewars: The Miniature Game
Innovative command tools, two distinct factions, and countless ways to customize your experience combine to offer an unparalleled miniatures gaming experience in RuneWars. Finally, with forty-eight beautifully sculpted, unpainted figures, you’ll be able to paint and customize your armies to bring an entirely unique touch to your games and enter the hobby of miniatures painting!
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RuneWars: The Miniature Game - Miniatures
The RuneWars: The Miniature Game starter boxed set will include two warring factions being the human legions under the banners of the mighty Daqan Lords and the dreaded forces of Waiqar the Undying!
The Daqan Lords are the protectors and rulers of Terrinoth, renowned for the ardor and discipline of their soldiers. Spearmen marching in measured ranks, columns of fully armored mounted knights, and lumbering rune golems animated by magic are commonly found among the forces of the Daqan Lords. Conversely, the legions of Waiqar the Undying inspire dread in all who face them. Reanimates shamble into battle while skeleton archers rain blighted arrows down from the sky—and all the while, fallen warriors rise from the ground and rejoin the ranks of their unit. Some have even seen undead soldiers riding on the backs on carrion worms, spreading disease and corruption with every writhing movement.
The set includes forty-eight beautifully sculpted, unpainted figures, you’ll be able to paint and customize your armies to bring an entirely unique touch to your games and enter the hobby of miniatures painting!
RuneWars: The Miniature Game Gameplay
The command tool doesn’t just choose your unit’s actions, it also determines each unit’s initiative. Every action has an initiative number in the upper-left corner of the action symbol, and in each round, units are activated in the order of their initiative numbers. You’ll have to carefully consider the initiative associated with each action. You may decide to charge at an enemy unit—but you won’t know if that unit will still be in its current position by the time you activate! For a closer look at the command tool, head over to the RuneWars minisite and keep an eye out for our future previews.
Your command tool offers a variety of actions, but some of the most important involve moving your units around the battlefield. Whether you’re charging into combat or crafting a carefully timed retreat, movement in RuneWars is elegantly handled with fixed maneuver templates rather than using a ruler or measuring tape. For instance, if your Reanimates are marching forward at speed two, you’ll simply align the corresponding movement template with a front corner of your unit, then slide the unit forward until the same corner aligns with the end of the maneuver template, as shown below.
As you maneuver across the battlefield, your units will inevitably collide with a block of enemy figures. When this happens, the units immediately square up and close in to melee combat, as shown in the diagram below. If a melee unit is locked in combat with another unit and your chosen action is an attack, you’ll be able to roll combat dice and inflict damage, inspire panic, and trigger special abilities. We’ll take a closer look at movement and combat in RuneWars in future previews!
You could also check the full gameplay of this new exciting miniature game in the following video. Shwoing how to play the game with the rules and miniatures from the RuneWars starter set.
The command tool doesn’t just choose your unit’s actions, it also determines each unit’s initiative. Every action has an initiative number in the upper-left corner of the action symbol, and in each round, units are activated in the order of their initiative numbers. You’ll have to carefully consider the initiative associated with each action. You may decide to charge at an enemy unit—but you won’t know if that unit will still be in its current position by the time you activate! For a closer look at the command tool, head over to the RuneWars minisite and keep an eye out for our future previews.
Your command tool offers a variety of actions, but some of the most important involve moving your units around the battlefield. Whether you’re charging into combat or crafting a carefully timed retreat, movement in RuneWars is elegantly handled with fixed maneuver templates rather than using a ruler or measuring tape. For instance, if your Reanimates are marching forward at speed two, you’ll simply align the corresponding movement template with a front corner of your unit, then slide the unit forward until the same corner aligns with the end of the maneuver template, as shown below.
As you maneuver across the battlefield, your units will inevitably collide with a block of enemy figures. When this happens, the units immediately square up and close in to melee combat, as shown in the diagram below. If a melee unit is locked in combat with another unit and your chosen action is an attack, you’ll be able to roll combat dice and inflict damage, inspire panic, and trigger special abilities. We’ll take a closer look at movement and combat in RuneWars in future previews! To check the full gameplay of RuneWars: The Miniature Game check the video below
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