Thursday, November 19, 2015

Relicblade: Relicblade: Fantasy Adventure Battle Game and Great Miniatures


Relicblade: Relicblade is a small scale fantasy skirmish game where one player takes command of a party of heroes on their righteous quest, while the other player harnesses the brutal fury of the pig men. Brave and wicked alike are drawn to powerful relics lost in the ruins of the ancient world. 


I've been passionate about the miniatures hobby for a long time, and like many of you I've always wanted to be part of the creating miniatures games. I started learning to sculpt in ZBrush about a year ago. And I've been working full-time on creating a miniatures game since July. 

The characters are represented on the board by detailed 30mm miniatures while their statistics and abilities are shown on convenient character cards. The real tactical depth comes in as players choose from 25 unique upgrades to specialize their characters to gain a tactical advantage. Will you choose to spec your druid as a support healer, or upgrade her bear form into a DPS monstrosity? 





Battles are fought over an unidentified magic item that has drawn the characters to that spot. When characters are finally able to seize the relic it is drawn randomly from the Relic Deck. Relics grant an unnatural boon and are used just like upgrades, however they far surpass any upgrade in power. But if the character wielding the relic is disabled anyone can pick it up.

Standard games of Relicblade are played on a 2'x2' area, players usually only field between three and six characters, and the games only last around 45 minutes. Games are fast paced, dynamic, and exciting. It's not unusual to play several games over the course of a couple drinks. This game is a great way to engage friends in the hobby without asking them to invest hundreds (who are we kidding, thousands) of dollars into an army. The entire game costs less than the digital download of a particular sci-fi games rulebook.




I've separated the print rules and cards from the main set so players choose to purchase them or happily print and play with the pdf. Cards in particular are extremely expensive to manufacture, and are the most expensive component in the game. With the pdf players can also print any number of each upgrade, so it has it's benefits. (If you think about kickstarter campaigns just to fund a card game you may see why I'm not able to include them in the set for free.)

Thanks for taking a look. I'm really excited to share this with you all. I've just gotta share this last story. This past weekend I was showing this game at a comic book convention and on the second day I had multiple fathers and sons come by the table to pick up a set. It was so awesome to see 10 year olds and their dads getting excited to assemble, paint, and play together. It was really any game creators dream come true.

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