Saturday, June 27, 2015

Osprey Publishing: Across A Deadly Field – Regimental Rules for Civil War Battles Heavily Discounted


Osprey Publishing: Up until now, ACW games have either taken a regimental approach for a more tactical game or a brigade-level view for a more grand tactical game – and gamers have plenty of both regimental or brigade level ACW rule sets to choose from. 

However, both approaches have drawbacks. The pure regimental approach – such as in Johnny Reb – can make it difficult to fight a very large battle, while the brigade approach often fails to capture the unique feel of the ACW where the actions of one regiment – such as the 20th Maine at Little Round Top – could turn a battle. Across A Deadly Field offers a game system that enables gamers to fight large battles in a relatively compact space, yet maintains the regimental focus and flavor appropriate to the conflict. 

Across A Deadly Field uses a scale that can be described as a “telescoped” version of Johnny Reb III – with twice the ground and figure scale, and has individual regiments and batteries as the base element of maneuver:

- Ground Scale: 1” = 100 yards
- Time Scale: 1 turn = 20 minutes
- Regiment Scale: Two stands/bases per regiment
- Figure Scale: 1 figure = 60 men
- Gun scale: 1 gun = 1 battery

The big advantage of this approach is that the gamer is not required to rebase any figures from his existing Johnny Reb army, allowing for much easier conversion from the older game to Across A Deadly Field. The existing four-stand regiments become two different regiments of two stands each – his miniature army has, for gaming purposes, just doubled. This will hold an appeal for many gamers – they can either recreate smaller engagements in half the space that would once have been needed, or can game huge battles on a table that would once have only accommodated a small skirmish. In essence, Across A Deadly Field offers two games with a single, consistent basing system. 


No comments: