Just found this great news that the new steampunk ruleset by Osprey Publishing will be accompagnied by a range of shiny new miniatures created by the lads at Northstar Miniatures: "In these, the twilight years of the nineteenth century, I amazed at how high mankind has soared, and at how deep it has fallen, because of the myriad advances in our sciences and in engineering. Seldom does a day go by without a gentleman announcing his newest life-changing invention, each claiming it will benefit mankind in some way. “It is a pity that we, the leaders of the civilised nations of the Earth, could not have put these marvels to better use. May God have mercy on us all." Robert Delamere, Lord Conway and Prime Minister 1893-95.
Lord Curr's Company |
It is 1895 and the world is in turmoil. In the decades to come historians will reflect upon the cause of this state of affairs and many will point at Charles Babbage. His perfection of his Difference Engine and then his Analytical Engine gave the new scientific establishments in the great imperial nations the tool they had so long needed in order to make a great leap forward. The ability to make huge and repeatable sets of complex calculations revolutionized the world.
The Servants of Ra |
Within twenty years we had the perfection of miniaturized steam engines, electric light and motors, Radium Bricks, Arc weapons, Hydrogen and latterly Helium Dirigibles, Road Trains, Calculating Artillery Engines, Sea and Land Dreadnoughts and, well, the list is almost endless. Nothing is impossible when the wealth of a great nation is coupled to the unlimited imagination of educated men of science and their engineers. The one thing that all these marvellous advances has not brought is peace. Every Great Power has been jostling its neighbours for resources and more importantly, the latest technology. None can afford to stand still and allow its neighbours to advance their science and engineering unmolested. If they do they risk being overwhelmed as the French were in 1861 by the Prussians with the first Mobile Calculating Artillery Engines, or the Northern Americans in the year after that, as their ports were put to the flame and successfully blockaded by the South's Armoured Sea Dreadnoughts.
The Society of Thule |
Some nations have also been tapping into spiritual and psychic powers as well, in order to produce an unholy combination of the mystical and the mechanical, such as the ghastly Prussian Tod-truppen. Although there have been relatively few open conflicts between the Great Powers, there is a state of undeclared and secret war between them all. This is where the Adventuring Companies come in. These are the deniable clandestine agents of the Great Powers (and of other globe-spanning organizations). They act in the shadows pitting their skills, their wits and the newest technologies against each other to obtain the latest scientific formula, artefact or other vital component.
The Black Dragon Tong |
Small groups of highly skilled and specialized operatives are brought together for each mission under the command of a trusted 'Captain'. In Great Britain they work directly for Her Majesty’s Government or out of the Explorer's Club in London’s Pall Mall. In Prussia their patron is the highly secretive Thule Society, and in the USA they are mostly sponsored by the Secret Service. There are similar organizations in each of the Great Powers. They all have the choice of their nation's latest arms, armour and other equipment with which to perform their missions. The game of In Her Majesty’s Name pits these small Adventuring Companies against each other in skirmish battles which may be single encounters or part of longer narrative campaigns. The rules are quick to learn but have sufficient depth to give a satisfying evening’s entertainment.
The other companies are:
- A British Rifle company, featuring the Prince of Wales Extraordinary Company, and including rules for various famous British and Imperial regiments.
- The Explorer's Club, from whence Lord Curr's company comes.
- Scotland Yard, featuring a certain Consulting Detective and his Doctor companion. Constables with All Electric English Truncheons anybody?
- Wild Bill Hickock's Wild West Show. A European cover for the activities of the US Secret Service featuring those reformed outlaws, the Dooleys.
- The Légion Étrangère – 4me Battalion, Les Zouaves de Kreiss. Including the infamous Professor Moebius and his enchanting daughter Amelie.
- The US Marine Corps. Rocketing in from the Halls of Montezuma.
- The Brick Lane Commune. As deranged a bunch of anarchists and incendiaries as you are likely to find.
The rules include a complete points system that allows players to create their own troops and companies, weapons and other equipment. So you are not bound to the ten listed in the book. There is plenty of historical and VSF-inspired armour, weapons and other common and strange equipment for you to use in your games. There are also steam-powered walkers…
We have included a large section on scenarios, scenario complications, terrain and typical late 19th century landscapes. We feel that skirmish games often suffer from a lack of attention in these areas, well not here good people. As authors and lifelong gamers, Charles and I have tried to create a game that feels right for the period. The forces all have historical bases, but have been taken a step forwards (and perhaps stranger) utilising all the imagination of the Victorian Scientific Romances. We intend to set up a blog/site soon to allow us to promote and support the rules. A lot more material shall be published there to support the game.
Interested in joining the Nickstarter? Here's the direct link
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