Wargames Atlantic: It seems the Quar have always been at war. When the first wandering clans of insect gatherers built their low, mud-walled buildings, it was as much to keep out other Quar as the wild animals. As they first learned to make tools to get food, they quickly learned to make tools to defend themselves. The mud walls quickly became fortified citadels, and then city-states. In five thousand years of civilization, the only constants of their culture have been the changing of the seasons and the threat of war.
Quar are just like you and me - perfectly normal creatures, bereft of magic or supernatural powers or other-worldly technologies. They do eat bugs, though, and lots of them. Most quar, when they’re not fighting each other over slights real or imagined, are farmers, or traders, or merchants. Mostly they live simple, happy lives full of hard work, ale and the occasional overeating of mothcakes. But there are other quar - ambitious, striving quar - for which a mere warm bed and full belly are not enough. These are the ones that scheme, that connive, and their machinations bring whole nations and kingdoms into conflict. Constant conflict, brutal conflict, for the history of Alwyd is written in blood.
The Long War is entering a new phase. Gather your weapons, choose your side, and prepare to begin your chapter in the history of this grand conflict. This is a two-player game that features 24 hard plastic Quar (12 Crusaders and 12 Coftyrans), 24 hard plastic dual-use bases, 10 activation cards, 6 D6 dice, and a 48 page rulebook. There is also a selection of cut-out terrain on the box sides to help bring your battlefield to life!
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