Hollandspiele: Sean Chick's Horse & Musket is a simple tactical game system covering musket warfare from Vienna in 1683 to Appomattox in 1865. This first volume in the series, Dawn of an Era, covers warfare in the west from 1683-1719, which saw matchlock muskets and pikes give way to flintlocks and bayonets. Ranks became thinner and battles more linear as firepower and infantry discipline became the deciding factors.
Double-sided terrain tiles and thirteen armies not only allow you to recreate the twenty historical engagements contained within the scenario book, but also any number of battles both real and imagined. This is the era of Marlborough and Eugene, of Catinat and Luxembourg, of William III and Charles XII, of Peter the Great and Rob Roy Macgregor: loyalists and rebels, Georgians and Jacobites, the Grand Alliance and the defiant Bourbons.
Designer Sean Chick has taken a simple core system and embellished it with nuanced special rules for differences in infantry doctrine and armaments without depriving the game of its elegant, primal simplicity. And for folks who want added depth and complexity, there are a number of optional rules for facing, formation, nationalities, and more that will allow you to tweak the game to suit your own playstyle and preferences. The result is a big, splendid game for a big, splendid era.
Horse & Musket: Dawn of an Era
Game design: Sean Chick
Art: Ilya Kudriashov
Players: 2
Solitaire Suitability: High
Duration: 60-90 minutes
Hex Number: 12
Theme: 17th Century, 18th Century
Series: Horse & Musket
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