Rebel Minis' new wargame rules department named Iron Keep Press announced that the And a Bottle of Rum pirate skirmish rules are now available for download!
In And a Bottle of Rum, we do both. Created by Ed Teixeira and the crew at Two Hour Wargames, we start you off learning the mechanics of the game. Build your crew, get your first ship, etc. We give you all the game mechanics you'll need for your tabletop adventures. Not strictly a miniatures game but not a traditional Role-Playing Game either. We like to call it an "immersion game" where you take the role of a Pirate Captain and fight and flee as needed to gain Fame and Fortune.
Once you have the mechanics down we give you an easy to use Campaign System to link your land adventures with your sea battles. As you gain success you gain Fame, Fortune, and acquire better Skills, bigger crews and ships. But you only have twenty years of good life before you consider retiring to a life of…well, that's up to you!
To cap it off, in And a Bottle of Rum, we give you two Campaign areas. The first is the Spanish Main, the New World around 1660; the Golden Age of Piracy if you will. That's the historical part with the places and people of the time period. The second is the what if historical version. Instead of the Spanish Main, you're plying your trade off the coast of Lemuria, seeking the charms and treasures of Mermaids then carousing in the Trade Ports of … but I digress.
What we're saying is you can Pirates and have them your way. Torn from the pages of history or from your imagination, it's up to you! So grab a beverage of choice and prepare for nights of high adventure as you write your story.
Listen! Hear the song? Sing along matey, you know the words. Yo-ho-ho… & a Bottle of Rum! Grab your miniatures, a bottle of rum and check these new rules here!
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