Showing posts with label Game Designers' Workshop. Show all posts
Showing posts with label Game Designers' Workshop. Show all posts

Tuesday, November 17, 2015

Modiphius Entertainment: Reach for the Victorian Stars - Return to Space 1889


Modiphius Entertainment: Reach for the Victorian stars as Modiphius announces the release of the Space 1889 Core Book, Collector's Edition, and GM Screen... Science Fiction roleplaying in a more civilised time 

Modiphius are pleased to announce the release of a suite of Space 1889 products including a Space 1889 Core Book (Print & PDF bundle), as well as a PDF version and Space 1889 GM Screen, allowing players to reach for the stars at the height of the Victorian age. A special Space 1889 Collector's Edition is also available from the Modiphius webstore along with a specially made Space 1889 Soundtrack to enhance the RPG sessions. 

Space 1889 Core Book - Based on the classic Game Designers' Workshop game by the legendary Frank Chadwick (who helped design Traveller and Twilight 2000), this is a thoroughly modern reinvention of the classic eighties and nineties RPG series, which also spawned countless scenarios, table top games, books, audio series and even a video game. Kickstarted by Clockwork Publishing and distributed by Modiphius this new edition uses the Ubiquity system last seen in the Hollow Earth Expedition RPG from Exile Games Studios. 


Realising the dreams of literary giants like Jules Verne, Arthur Conan-Doyle and HG Wells, Space 1889 is a science fiction roleplaying game set in a more civilised time. A time when gentlemen and ladies of good character discover that there are adventures to be found in London's fogbound alleys just as much as there are on the dusty streets of Syrtis Major on Mars. 

A time when soldiers might be posted to East Africa or Mars by order of their country; a time when inventors rush to test their latest designs and their latest theories; a time when historians search for the secrets of the ancient Martians; and when wild Venusian Lizard-men and proud Martian steppe warriors must serve their tribes and seek fame and fortune in a time when aliens from Earth have come to their planets.

Core Book Product Information: 

  • The World of Space 1889, a 256 page comprehensive and detailed guide to the fantastic worlds of Space 1889 - everything you need to play in one book.
  • Much, much more detailed background information than in the original rulebook from 1989, published by GDW. Extensive information for the inner planets Mercury, Venus, Earth (& Luna) and Mars.
  • Easy to learn rules and Character Generation, using the Ubiquity- System, originally created for the Hollow Earth Expedition RPG.
  • Equipment and Weaponry.
  • Full color interior artwork.

Accompanying the Core Book is the Space 1889 Gamesmaster's Screen, a handsome four-panel GM screen made from solid cardboard with all the essential Space 1889 rules and tables, which protects your plans from the inquisitive glances of players. This also includes a 32 page NPC-booklet featuring descriptions and stats for more than 60 characters and interesting NPCs from simple thugs to experienced naval officers, from High Martian war chiefs to Venusian shamans. You will also find practical tips and examples to help you fill out and add detail to the backgrounds of your adventures which really bring them to life.

 

Monday, January 26, 2015

Game Designers' Workshop: Traveller 2300 AD Man's Battle for the Stars


Game Designers' Workshop (GDW): Man has made it to the stars. Now he must fight to stay there, Human soldiers fight the implacable alien Kafers, Police fight smugglers, pirates and terrorists on rich human colonies. Explorers fight uncharted systems on the Frontier. Colonists fight hostile environments on strange worlds. And nations fight each other for political power to determine who will lead the human race in the struggle to tame the universe. You can be part of this new gae in 2300 AD - the state-of-the-art in science-fiction role playing.

2300 AD plays against a background of Earth and its colonies 300 years after the cataclysm of the World War III, The Twilight War. Set in a world where nations still clash, civilization has crawled back to its pre-war levels, and then beyond. The world is dominated by the Third French Empire, which maintains a shaky peace among its jealous rivals.. Earth's hundred nations have colonies among the stars. First contact happened long ago, and commerce with aliens in now commonplace.

Civilization has flowered to a point undreamed of earlier, but worms are at the blossom core. One alien race, the Kafers, is bent on eradicating humanity. Anarchists labor to bring Earth's rule crashing down. Smugglers transport alien products to other worlds, thoughtless of ecological effects. Pirates prey on merchant and colonization vessels. Much work remains to be done if humanity is to establish itself among the stars and explore the deeper into the galaxy.

The Near Star Catalog - The 2300 AD universe deals with star systems within 50 light years of Earth. Extensive research and analysis has produced the most accurate star map ever made. More than 700 stars in over 500 systems, on a 22" x 25" color map. Location, special type, size and magnitude are documented in a separate star catalog.

Game Systems - Playable realism. Many games which are realistic cannot be played; most playable systems aren't terribly realistic. 2300 AD is both at once, balancing detail with simple, accurate game systems. The heart of 2300 AD is its task resolution system. Rules covers all aspects of conflict resolution, from creating new scientific equipment to flying starships to running group combat. Clean but detailed rules also cover player character generation and experience, starship operations and combat, star system and world generation, and non-player character skills and motivations (including six different alien races), making 2300 AD the state-of-the-art in science-fiction role playing.

Game Components

- Adventurer's Guide - 96 pages of player information
- Director's Guide - 112 pages of referee information
- Near Star Map - full-color, poster-size map of the stars
- Play Aids - 32 page book of aids, including: 16 pages of forms, 8-page solitaire adventure, and a 9-   page catalog of star data.