Forge of Ice: Some of you may know that I've been working on my own project for the last few years. It's taken awhile to really get rolling, but the main impetus of Forge of Ice is a lost valley named Azor - a valley full of strange creatures, prehistoric beasts, and the degenerate descendants of a once-great ancient civilization split in an ancient and unending civil war.
I'm traveling to the Emerald City Comicon in Seattle at the end of the month, where I'll be one of only a dozen or so game vendors in attendance. There will be a bunch of new models for sale at the con, stuff that hasn't been available before (most of the greens are still sitting on my bookcase, headed to the caster on Monday!).
It's sadly too often an occurrence that a human child goes missing from the city or one of the outlying villages. Mostly, those children are never seen again, victims of the dangers of the jungle - but from time to time, a child is adopted by ape-men of the forest. Those that survive to adulthood often emerge as formidable individuals, with skills and attitudes far different from those of the city dwelling men.
I don't have a cool "Lost World-y" name for them yet, but warthogs the size of a rhinoceros with the attitude of a hungry bear are just too cool an animal for me to pass up adding to the setting. One of the largest and most dangerous predators of the land, they are luckily rather uncommon. There are two poses of this figure - two bodies and two heads, interchangeable. One of the heads has a separate jaw that can be attached open or closed, giving a fair variety of options.
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