Just received this news from Gauthier over at Kermorio announcing their kickstarter campaign: Wars and Battles is a revolutionary turn based strategy game allying the sophistication of tabletop wargames with an easy gameplay. This project is supported by veteran French wargamers such as Nicolas Stratigos, chief’s redactor of the Vae Victis Magazine and Frédéric Bey, author of the ‘Jours de Gloire’ wargames.
Wars and Battles is a project with a huge ambition: to reconcile the sophistication of traditional wargames with the ease of use of new devices such as smartphones and tablets.
This game is not only made for wargamers, but for all the gamers that love strategy but are annoyed both by tablet/smartphone strategy games limitations and by PC wargames complexity.We hope that with your support Wars and Battles will not be just another video game, but a meeting point for gamers fond of strategy games, history and battles. Our dream is to build a solid community around our passion.Wars and Battles will be available on all platforms: PC, Mac, iPad, iPhone and Android tablets and smartphones.
The masterpiece of Wars and Battles is our exclusive rules system. It gives Wars and Battles the opportunity to benefit from rules adapted to many historical contexts: you will use jets and anti-air missiles when playing October War (1973), while for Gettysburg (1863) or Austerlitz (1805) specific rules will oblige you to orient certain units before fights. For Market Garden (1944) you will have to choose your drop zones and manage air supply to take and hold the bridges.
To make these battles as realistic as possible, every unit (and we have hundreds in every battle) is characterized by more than 130 characteristics such as its life points, quality, movements, attack points, movement capacity per terrain, command bonus, replenishment capacity, supply consumption, anti-tank and anti-air characteristics, capacity to perform strategic movements and engage in pursuits, etc.): most of the rules of traditional tabletop wargames are embedded within Wars and Battles. In order to accelerate the play flow, each turn is divided into sub-steps called impulses where a player will be able to activate a limited number of units to move and/or to launch attacks. This system increases the back and forth between players and makes the game more intense.
Our game first will be launched through a Kickstarter on July 15th, 2013. For more information, feel free to check our website www.warsandbattles.com, our Facebook page (/warsandbattles) and our Twitter account (@warsandbattles). We need your support! Interested? Here's the link to their kickstarter campaign!
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